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I have a specific question regarding games where things go completely wrong and you fall severely behind. What is your strategy and playstyle when your team gets pushed all the way into your own base?
Let's say only the base/inhibitor towers are left, there is zero map control, and the enemy team has 1 or 2 massively fed carries.
How do you adapt in this situation?
Since establishing deep bush control is basically impossible, where and how do you prioritize your box placements to stall the push?
How do you deal with those fed enemies when they siege your base without just getting instantly blown up?
Are there any specific macro tactics or clone tricks you use in this "doomsday" scenario to catch them off guard and potentially turn the game around?
Would love to hear your thoughts on how a Shaco Support can still have a huge impact in this scenario. Thanks in advance!
also experimenting a bit more with exhaust + tp, feels like it has more potential then i thought, dunno if its stronger then ignite atm tho, need to play vs more matchups to tell
I'm asking because I had a quite similar experience and have been using Exhaust + TP as my main setup since earlier this year. With Ignite only being swapped in if I needed the anti-heal badly enough.
Exhaust just seems like the more versatile choice to me: being helpful both offensively and defensively and being applicable in a far wider range of situations. Plus, Omnivamp or lifesteal-based healing is suppressed similarly as well by exhaust (exhaust reduces damage by 35% for 3 sec, while Ignite reduces healing by 40% for 5 sec (that's nearly double the duration, but both need to be applied with good timing anyway)).
thoughts on running manaflow and scorch for the more guaranteed laning-phase snowball? ive noticed my axiom arcanist numbers arent that high. and i know transcendence is really useful, but hypothetically a winning snowball laning phase would give you enough ap by the time transcendence kicks in.
also thoughts on running bloodletters?
I initially tried scorch along with sudden impact/treasure hunter second (cut down did vastly more damage as secondary when tested so opted for the 33 haste through runes since its damage along with more box potential), i honestly find that scorches damage is really weak early compared to the power of other subrunes, and the ap from gathering synergises with blackfires %ap increase, deathcaps %ap increase, increases general damage post 10min, outdamages scorch post 20min, and increases the box duration from the %10 ap ratio, which gives shacos lategame box control potential a lot more power so that its not just a press E + ignite on adc build.
In terms of power because its a lower haste build i chose axiom to get more clone opportunities with its 7% cd refund on takedown along with slightly more damage, but the main point of axiom is for the clone cd refund.
scorch could help if youre guarenteed to snowball the lane but becomes useless later if not, while gathering gives you options if your adc ints/you get camped ect, but in the end the choice is whatever works best for you.
(edit: forgot to add bloodletters, i dont really like that item, im a firm believer that hp is bad on shaco because you want your clone to be one shot, it takes too long to be usefull with the burn, its only really viable if you have an apc so that you can double up with their void staff to boost their damage. also i generally dont want the stormsurge to proc on a tank since i want to save it to chunk a squishy, but if its a high tank game id swap shadowflame for cryptbloom since its the most optimal antitank with its 20 haste)