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Stacking HoG on Malphite is no longer viable as they don't give you that armor which is the whole point of stacking them.
That's just a no brainer. In reality, Stacking all those HoGs was never really viable considering you have to wait in order for them to pay themselves back, thus your basically nerfing yourself for a negligible amount of gold. Calculate all you want tanks shouldn't stack gold items, because the effects from the full items bought exponentially improve your game (in terms of tanking for your team).
Two things I recommend you do: 1) fix the images, and 2) dont cross-out stuff just put it in a different section.
still +1 for concept
You have not really been a pro at maths, hm ;)?
Lets say you bought all 5 HoG at the same time - that wont happen, so they pay off even later, but it's easier to calculate.
Cost: 5 x (975-488) = 2.425
g/min = 5 x 6 = 30
2.435 / 30 = 81min 10s till pay off, which is 16min 22s per HoG.
So you see, it doenst speed up to the slightest. This is due to the effect that one HoG may "pay off another" but all incoming gold is put to your one and only deposit - from which you took it beforehand to pay the HoGs.
Btw., talking about gold income: it is pretty much useless to take 1 point in "plentyful bounty" but leave out "greed". Greed generates 1g/10s, while PB grants you 5g/smite. As longe as the CD of smite is higher than 50s (and it is higher under ANY circumstances) you benefit less from it.
Only positive effect is a 5s shorter CD on smite.. which wont, ever, decide a game for you.
Two mistakes in this, beside that rather good, build. So no +1 so far.
I don't think you were the pro in math either! ....
I've pulled out compared table statistics with the HoG and since the 5g/10s stacks, the results are actually parabolic and not linear as you describe it. I've taken the liberty of explaining in the following paragraph.
Consider the first HoG as non-refundable since you'll be using it for the shield anyways and consider the resell value, since you'll be reselling them anyways. So in both scenarios bellow, the first HoG is 0g to refund and subsequent HoG's are refundable at 487g.
The total payback time will then depend on your ability to purchase quickly all 5 HoG...
Scenario 1
1st HoG 0$ refund with 5g/10s
- after 5min (300s) you've generated 150g and purchase 2nd HoG at refund 487g for a total of 337g payback
- after 5min (300s) you've generated 300g and purchase 3rd HoG at refund 487g for a total of 524g payback
- after 5min (300s) you've generated 450g and purchase 4th HoG at refund 487g for a total of 561g payback
- after 5min (300s) you've generated 600g and purchase 5th HoG at refund 487g for a total of 448g payback
- after 3min (259s) you've generated 448g and you're "ROI" (Return on Investment) in 22min59sec
Scenario 2
1st HoG 0$ refund with 5g/10s
- after 5min (300s) you've generated 150g and purchase 2nd HoG at refund 487g for a total of 337g payback
- after 4min (240s) you've generated 240g and purchase 3rd HoG at refund 487g for a total of 584g payback
- after 3min (180s) you've generated 270g and purchase 4th HoG at refund 487g for a total of 801g payback
- after 3min (180s) you've generated 360g and purchase 5th HoG at refund 487g for a total of 928g payback
- after 6min (371s) you've generated 928g and you're "ROI" (Return on Investment) in 21min11sec
So in reality, the faster you get all HoG's, the faster you pay them back. And as commented in earlier posts, even if you don't fully pay them back with the passive ability, they still grant you 27 armor and 200 health each... which is not so bad after all!
Cheers!
(yes i'm a freak analyst...) :)
Stacking gold per 5 items makes you fairly useless; Malphite is an excellent farmer, he doesn't even need this in the first place. You have to make those shells stick around in your inventory for like 10 minutes each before they start making sense. Get something more useful: Aegis, Sunfire, Frozen heart, any magic resistance.
Lets say you bought all 5 HoG at the same time - that wont happen, so they pay off even later, but it's easier to calculate.
Cost: 5 x (975-488) = 2.425
g/min = 5 x 6 = 30
2.435 / 30 = 81min 10s till pay off, which is 16min 22s per HoG.
So you see, it doenst speed up to the slightest. This is due to the effect that one HoG may "pay off another" but all incoming gold is put to your one and only deposit - from which you took it beforehand to pay the HoGs.
Btw., talking about gold income: it is pretty much useless to take 1 point in "plentyful bounty" but leave out "greed". Greed generates 1g/10s, while PB grants you 5g/smite. As longe as the CD of smite is higher than 50s (and it is higher under ANY circumstances) you benefit less from it.
Only positive effect is a 5s shorter CD on smite.. which wont, ever, decide a game for you.
Two mistakes in this, beside that rather good, build. So no +1 so far.
Despite that i love this build.