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There's no point adding more points to NCC early game, points should be used on TC instead for more survivability. You only need one point in NCC for AH lock-ons. NCC shouldn't be a large source of damage.
Other than that, this build is really susceptible to high AP Nukers late game, not much Magic Resistance at all. After a swap most AP ranged champs will nuke you down instantly in a team fight.
And BC and FM are just for melee, while your acid hunter is on CD, which is very short, you get off a shot. Which either reduces armor, or slows them down so you can hit them easier... That is why the last 3 items are said 'Situational items only' in the Items chapter.
But yes he is a solely AD char.. Play a game, you have 0 magic damage done at the end. All of his skills do straight AD and armor pen is needed...