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Nunu & Willump Build Guide by ShadowReign757

Nunu: The AP Jungler

Nunu: The AP Jungler

Updated on September 1, 2011
7.1
119
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23
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League of Legends Build Guide Author ShadowReign757 Build Guide By ShadowReign757 119 23 688,219 Views 116 Comments
119 23 688,219 Views 116 Comments League of Legends Build Guide Author ShadowReign757 Nunu & Willump Build Guide By ShadowReign757 Updated on September 1, 2011
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1
Ircanhaspie | October 22, 2011 6:01am
No jungle route, video has been taken down
1
Thelemon#137107 | October 15, 2011 6:50am

Hi!

I have a couple of questions about your runes.

You build an AP nunu and name the guide AP jungler but you use armor penetration marks and quintessences combined with attack speed which is more of an AD typical runepage, my question is why and wouldn't nunu benefit more from AP/mana per lvl runes?

Also, you use CD reduction glyphs and it's kind of a waste.

I think you should consider picking an item with CD reduction instead like the boots for example (Ionian boots), since with those boots you have enough CD reduction to basically spam your slow and keep the enemy constantly slowed (I have tried this).

you need arpen and as for faster jungling, nunu cant jungle much fast and can die to golems without arpen/as

same thing for cdr. you cant use double consume on golems if you dont have those
1
Kaylith Sunlight | October 9, 2011 7:49am
Hi!

I have a couple of questions about your runes.

You build an AP nunu and name the guide AP jungler but you use armor penetration marks and quintessences combined with attack speed which is more of an AD typical runepage, my question is why and wouldn't nunu benefit more from AP/mana per lvl runes?

Also, you use CD reduction glyphs and it's kind of a waste.

I think you should consider picking an item with CD reduction instead like the boots for example (Ionian boots), since with those boots you have enough CD reduction to basically spam your slow and keep the enemy constantly slowed (I have tried this).
1
aerotsu | October 8, 2011 4:18pm
awful guide, specially the suggested jungle path.
1
RazRio (14) | August 24, 2011 2:56am
Ok guide
1
ShadowReign757 (61) | August 5, 2011 1:25am
To everyone who has died, I apologize but I let this guide fall out of date. I'm bringing in some updates. You will want to take 1/19/10 masteries for optimal jungle safety, or a 1/16/13 if you would like a lower CD on Flash.
1
Halada | July 28, 2011 8:58pm
With this exact build, runes, masteries and route, I died at blue golem. I jungle with GP all the time and though he doesn't start at blue, I understand the importance of timing (for example, I waited until two hits before consuming).

I didn't notice any crit from the Golem either, so I am not sure what is going on, but even if I hadn't died because of a crit, I would come dangerously close to 0 HP.
1
OrionDemon (1) | July 16, 2011 9:43pm
I tried to use it... fail.
I never jungle... so i just did what you said... Heath Crystal ( altough i think its strange) and whent out to blue... even he beeing pushed, i counlt kill him. 15 secs cd on Consume.... damn.... What the hell did i do wrong? or are your itens wrong?
1
doombrine | July 13, 2011 11:13pm
i really see your points in this guide :)
1
ShadowReign757 (61) | June 24, 2011 8:40am

the runes are fail.. I mean, nunu is really easy to survive in jungle you don't even need armor pen, since none of his abilities are ad and all scale with ap... Taking Arm. Pen. runes is dumb =.=

You jungle a ton faster.
1
DarkShadowww | June 24, 2011 3:28am
the runes are fail.. I mean, nunu is really easy to survive in jungle you don't even need armor pen, since none of his abilities are ad and all scale with ap... Taking Arm. Pen. runes is dumb =.=
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