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I feel like this build has everything that Sona needs. A suggestion is to use clarity over flash to help with staying in lanes and pushes for as long as possible. with clairvoyance, you should know when a gank is coming, thus should not have to worry about flashing away
You should not need to use clarity... If your have mana regen yellows you should be fine, but if u also have mana regen blues then thats a bit of overkill. Even though u will be spamming Sona's spells, you will still have enough mana regen to be alright. You HAVE to keep flash or atleast ghost because as support you will get focused first. You NEED a way to get out of the heat of the battle, or else you will die and not be of any use. Ya i guess with clairvoyance you wont have to worry about a gank in the lane, but you have to remember that it wont be up all the time. Also you will want flash later in game where as clarity will be of no use.
still both builds has their use and btw you can stack 2 auras at the same time XD so slow + valor ;) just try it XD
tks for the guide m8 XD
i thinks its prety self explanatory, xD i would like for you to play a game with me so i could explain beter XD
Still i think your guide is good for support.
I just hate to be there ... doing... stuff and not killing XD
what you don't build AP on Sona??? but her Hymn of Valor scales soo well with it 75% to be exact so every 100ap it deals an extra 75 damage thus with this build having 600 or so ap (it says 450 in the guide but it doesn't take into account rabadons passive) you deal and extra 450 damage meaning your valor hits 2 people for 700 damage.
i think you are faling to see the usefullness of sona passive.
But i will explain it in the guide that i will create.
Just think:
Power chord:
After casting 3 spells, Sona's next attack deals extra 14 + (9 x level) magic damage.
Additionally, Sona's auras persist for 2 seconds after deactivating and set off a 2 second global cooldown. Power Chord has an additional effect depending on which spell was cast last.
14+(9x18) = 176 dmg if y have hymn of valor : If this spell was last cast when Sona's Power Chord is ready, her next attack will do double the damage of her Power Chord.
that is 176*2= 352 dmg
now in my build i usualy have arrund 300 AD and a trinity force...
if you hit Valor with power chord and your base atak dmg is arrund 250 + trinity force...
ill let you find the numbers for yourself :)
all i can say is that with the right items y can make dmg... LOTS of em...
im making a guide if you want i can send you a basic item set up and how to play AD sona so you can taste the dark side of the maven of strings XD
cheers,
AzarielTear
so i dont see the use of the build itself, it sure can help but you could do mutch beter.
theres is a nice guide on Killer sona by MrHetes check it out and try a few runs although the guide isn´t perfect it gives you a general idea of what to expect.
form my experience the most important part for heals are laning and mid game, after that you are just there for the gank, cuz y dmg isn't that good and your support is nice but there is beter.
im probably make a guide anytime sone with my assasin sona tower braking OP XD(well sometimes.
Still gratz for the guide i can see the use of it for support but i dont see sona that way XD +1 (we disagree on sona but i think its a nice guide for new sona players )
Cheers,
AarielTear