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ARMOR PENETRATION CANNOT REDUCE ARMOR BELOW 0. That is all. :D
http://leagueoflegends.wikia.com/wiki/Armor_penetration
+1 :)
Parrrley does more initial damage than Raise Morale.
To compare the two skills, lets looks at the damage over 25 seconds.
Parrrley: ~5 second cooldown. (54) + 20 dmg @ lvl 1
*not taking into account attack speed loss from firing parley*
25seconds/(5 sec cooldown) = 5 shots
5 * (54+20) = 370dmg
Raise Morale: ~25 second cooldown, 7 seconds active. (+20/hit). 18 seconds inactive (+8/hit) @ lvl 1
Gangplank's attack speed is .694, (.708 with masteries)
In 7 seconds gangplank attacks (7*.708 = 4.956 times) Lets assume he gets 5 attacks.
In 18 seconds gangplank attacks (18*.708 = 12.744 times) Rounding up to 13.
5 * (20) + 13 * (8) = 204 dmg
In addition, there are 5 more opportunities to crit with the parrrley build.
Your theorycraft sure favors parrrley too much. My guide is not perfect, but what you are saying is flawed.
Looking at the base parrrley cooldown, it's 6 seconds. Raise Morale has a base of 25 seconds. That already throws off some of your calculation since you have one less parrrley rather than an exact 5 because we decided to have a number that is perfectly divisible by your 5 sec parrrley, thus allowing us to land one more nuke. Not very fair.
Now, if we go with the runes and masteries mentioned, parrrley is 4.56 second cooldown, while Raise Morale is 18.33 -- that's obviously is favorable for parrrley, or so it seems. The problem and why I don't take parrrley first is because it has a mana cost. If you tried my guide, you would know that you run low on mana using all of your abilities by the time you hit red.
My last point is, you should be getting a leash from mid, while top lane helps with a couple of hits. Raise morale will boost their dmg too.
If you found your way favorable, then my all means, go for it.
To compare the two skills, lets looks at the damage over 25 seconds.
Parrrley: ~5 second cooldown. (54) + 20 dmg @ lvl 1
*not taking into account attack speed loss from firing parley*
25seconds/(5 sec cooldown) = 5 shots
5 * (54+20) = 370dmg
Raise Morale: ~25 second cooldown, 7 seconds active. (+20/hit). 18 seconds inactive (+8/hit) @ lvl 1
Gangplank's attack speed is .694, (.708 with masteries)
In 7 seconds gangplank attacks (7*.708 = 4.956 times) Lets assume he gets 5 attacks.
In 18 seconds gangplank attacks (18*.708 = 12.744 times) Rounding up to 13.
5 * (20) + 13 * (8) = 204 dmg
In addition, there are 5 more opportunities to crit with the parrrley build.
I went on my first game in a ranked, i carried it: 15/6/23
Gg, +1 from me
Really awesome guide love it.
It works quite good, but you got better champs in jungle like nocturne, jungle time to lvl 6 was like 7 mins for me with gangplank. Quite good but laning would fit him better imo. +1
Ever since his buffs (Slow on his dot and Parley procing his dot) he has in my opinion become the best ganker pre level 6 (maybe even after) with His aoe speed buff, the ability to ignore CC, Good damage, and a slow that can stack up to 35%. With his ganking power he levels up faster than most junglers if played right.