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Thanks for the comment. I really appreciate it! I think of the first one as more situational build. I use it when I really need to carry hard. It has better offense output and is still not too glassy even against ap nukes because of the zhonya's active. But the build is always subject to change depending on the situation.
I see now that you explain it. This is why I really like these kindas of builds on Anivia; not all that squishy but has good burst AP damage. Enough to carry. Even more of a reason to like it :D
About runes: I like using movement quints rather than Hp, more base speed
and swapped flat CDR for more mana regen per lv: blue buff. blue potion, masteries already gives enough CDR
Overall good guide +1
Good point. Thanks. So masteries and blue buff give about 9% + 24%(depending on the level). The potion give 10%, so yeah you are correct( since it caps at 40%). I think I was just blindly following other guides on the rune. But I would prefer the AP glyph than mana regen, but that is just me.
I like the movement, too. However, I feel the health gives you even more advantage during the early game. But it really depends on your playstyle.
Thanks for the comment. I will add the AP glyph options.
Nice! And your second one is the one I like to use, with some changes ;)
Thanks for the comment. I really appreciate it! I think of the first one as more situational build. I use it when I really need to carry hard. It has better offense output and is still not too glassy even against ap nukes because of the zhonya's active. But the build is always subject to change depending on the situation.
and swapped flat CDR for more mana regen per lv: blue buff. blue potion, masteries already gives enough CDR
Overall good guide +1