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Meki Pendant and 2 pots
Then: Boots of Swiftness
--> fiendish codex
--> Boots of Lucidity
--> Morello's
--> Banshee's
--> Zhonya's
--> Abyssal
--> Rabadon's/Situational
Another thing: Karma has 40.85% cdr with this build, so 0.85% too much. I would replace one or two of the glyphs with something else (magic resistance/AP/...)
Also, something I noticed: Skillbased champions that need to use their skills at least twice in a fight benefit significantly more from CDR than from say, AP. Karma is a good example.
+1
One thing I have to ask is why do so many Karma builds go with Ghost? Does this stack with spirit bond? Even if it does it seems a bit unnecessary. I personally go with Flash and Teleport. Flash to get that extra escape potential over a wall and rely on spirit bond for the slow/move increase and then teleport because Karma is so incredibly good at clearing waves she is perfect for when a tower is getting ransacked by creeps she can TP, clear, and then run to fight.
although i'd do the skill progression a bit differently, by getting that first point in spirit bond instead of ranking up heavenly wave at lvl 3. other ways work too, though.
+1
Imma try this again and hopefully will be longer game next time.
Besides that Kudos to a great build! Glad to use it.
+1