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Skarner Build Guide by Wittel

Skarner, AP (solo)laner

Skarner, AP (solo)laner

Updated on August 11, 2011
6.5
17
Votes
11
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League of Legends Build Guide Author Wittel Build Guide By Wittel 17 11 39,609 Views 49 Comments
17 11 39,609 Views 49 Comments League of Legends Build Guide Author Wittel Skarner Build Guide By Wittel Updated on August 11, 2011
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1
Abercombrie (2) | August 11, 2011 6:39am
I THINK can be viable, for a team if don't have a AP CC
1
Kihwi (3) | August 11, 2011 6:56am
IS viable i saw this type of player and he realy helpin team fight with his ultimate and exhaust for one of the carry's. I like this guide but maybe a guinso would be nice.
1
TheUknownmoron | August 11, 2011 8:07am
Ehh I changed the AA into Rylai's because the slow and health lets him be more tanky?
1
blackchaz | August 11, 2011 8:15am
just tried out the build, works really well thumbs up bro you did great :)
1
Commando Wolf | August 11, 2011 9:02am
I had a similar build idea and it sounds like it works. Kudos to you. But I would also have to agree on the Rylai's instead of the AA Staff. It would overall help you chase, AP, and Tank stats. +1
1
Endon122 (2) | August 11, 2011 9:24am
STOP SPAMMING THIS FRACTURE-LVL-UP-FIRST! Aaaargh! but nice guide, though...
1
Darmonic | August 11, 2011 10:39am
Fracture is the best ability at lvl 1.... it's heal is a lot at that level and it does a decent damage, good guide +1

add something tanky though like rod of ages or rylai's crystal scepter
1
Wittel (1) | August 11, 2011 11:02am
Getting Rylai's instead of Archangel's Staff could be good, but i found my mana pool very tiny.
I'll try something else and i keep you informed.
1
SrsBsns1338 (3) | August 11, 2011 12:13pm
If AP Skarner, needs more Rabadon's Deathcap and Void Staff, imho. Also, more Magic Penetration.
1
Nachtbrenger (1) | August 11, 2011 12:37pm
Looks solid, i am going to test this build out~!
1
Haelstrom (8) | August 11, 2011 1:15pm
Actually gotta give this a +1. Best build I've ran on him so far for a lane Skarner. I changed it out a bit, by putting Rageblade in before I upgraded Tear to Arch Angel, because at that point in the game, you should have Rageblade up at 8 stacks 24-7 in and out of combat which is VERY nice and gold efficient, while still letting you get your crazy late game upgrades if things drag on.

IMO, you did it right. E's his bread and butter harass in lane, W's his survivability two-fold. You power rank those, and don't rank your Q until end game when it becomes powerful in team fights.

I went from mediocre results to carrying a game earlier. One thing: you cannot ever initiate as Skarner. Always let someone else handle that. However, once the fight commences, you get in fast, ult their highest threat target, and you spam auto-attacks and abilities like no ****ing tomorrow. Scored a quadra today with variation of this build and carried an otherwise bad-faring game.

Good stuff.
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