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Could use more in depth explanations.
Add some strong alternatives to your choices.
Talk more about... well everything, it's honestly quite short. Also, make it more visually appealing.
Finally, try to keep it under "Ideal" rating if you really care about it.
I like it though. +1
nice
Thank you :)
Great guide, good detail, and the video was great too. I would personally change the runes a little bit, but it's good either way.
As for the build, I have yet to try Frozen Mallet, and I get the point of view where people seem to think it will be "****" but even without trying it (Gonna try it next time I get a chance to play), I am pretty sure it will prove usefull to me.
So overall, great effort. +1
P.S If you got the time, please look at my first guide (In Sig) and tell me what you think ^^
Thanks! I checked out yours, I thought it was great (+1 :p) but I've never played Olaf so I couldnt comment too much.
Well, I've realized now that if you have red buff, then Frozen Mallet is less crucial to Tryndamere. So here's a new rule: If you don't have red buff, then Frozen Mallet is still the ultimate secret weapon on Tryndamere. But constantly getting red buff (you really need both for this, yours and the enemies) kindof gives you a weaker Frozen Mallet and it's free so this might a cheaper solution. The slow stacks though, so their's no harm in getting both.
Nice guide here, but I really think Stark's Fervor and/or Guardian Angel would work better than building both 3 BF Sword upgrades.
You at least take Mercury's Treads and Frozen Mallet, though. Pretty much, that is what made me realise it was a read-worthy guide in the first place.
+1 from me.
Edit: I think critical chance runes are kinda wasted slots in your runebook. ArPen quints really are the magic.
Yeah, I think it depends on how you play him. I tend to go alone alot and when I'm in a teamfight there is usually no ad carry around, so I don't find Stark's Fervor that useful. Once I've gotten my first few items, I also don't really die anymore ^^ so I don't feel like I need GA. Mainly because I tend to judge a situation beforehand and if I see that I cant kill them all or get away with my spinning slash, then I just don't engage. Prevention is better than cure! But by all means, if you play differently and your playstyle needs those items, then take them.
Also, you said +1 but you didn't vote, as far as I cna tell. Just letting you know in case you do this regularly, by accident of course.
Yeah, I think you're right. I always thought 8% crit chance was perfect because it gave you exactly 100% later. But I'm thinking now I'd better get that 8% with n elixir and spend my runes on armor pen and armor or attack speed.
Thanks for the comment!
As for the build, I have yet to try Frozen Mallet, and I get the point of view where people seem to think it will be "****" but even without trying it (Gonna try it next time I get a chance to play), I am pretty sure it will prove usefull to me.
So overall, great effort. +1
P.S If you got the time, please look at my first guide (In Sig) and tell me what you think ^^
You at least take Mercury's Treads and Frozen Mallet, though. Pretty much, that is what made me realise it was a read-worthy guide in the first place.
+1 from me.
Edit: I think critical chance runes are kinda wasted slots in your runebook. ArPen quints really are the magic.
I have tried Frozen Mallet on Tryndamere and it was very poor to me and it was the same after the patch. I haven't jungled with him after the patch and I tried to make that distinction when I made the comment about the runes. It was just a suggestion and not meant to be taken as me passing judgement. I haven't voted on this guide either way yet because I have yet to try it.
Ah, well then I offer my apologies. Someone must have downvoted it around the same time you made a comment (yes, I do count my votes, that is quite sad, but it's my first ever guide). The way you spoke it seemed like you had never actually tried Frozen Mallet in the field.
The runes you can change around a bit, I don't think it makes the biggest of differences. But Frozen Mallet, in my opinion, does. Before the patch, I would never take Frozen Mallet. But after the patch, he can get to 100% crit chance with just Phantom Dancer and Infinity Edge allowing you free reign over the last two items. Which is why I think Frozen mallet fits in so beautifully there.
Anyways, man, if you've tried it a few times and you still think it's no good, I respect that. I just don't like people saying my build is **** if I specifically say in the guide that you have to try it to understand, because it may look **** at first, but it is not.
Dear Bearsquared,
Though I appreciate your comment and your suggestions, there is a special section in the guide that asks for people not to judge my build form just looking at it without trying it (I think I will make this section bold and red now :p). And it is for exactly this reason! Frozen Mallet SEEMS poor on Tryndamere, but it IS not. There's the key word, SEEMS. I have played many games with Tryndamere and found that this is the best build for me. If you are interested, please try Tryndamere with Frozen Mallet and then without Frozen Mallet. If then you find that Frozen Mallet does not work better, then come back to me, and I will gladly welcome your suggestions. But I'm afraid that I cannot believe an assumption that someone has made from just looking at a build over me that's actually tried the build, numerous times.
I have tried Frozen Mallet on Tryndamere and it was very poor to me and it was the same after the patch. I haven't jungled with him after the patch and I tried to make that distinction when I made the comment about the runes. It was just a suggestion and not meant to be taken as me passing judgement. I haven't voted on this guide either way yet because I have yet to try it.
Frozen Mallet seems REALLY poor on Tryndamere. Mocking Shout and Ghost should be plenty. Another AD item is probably the better choice. Runes seem a little funky but not terrible. I'd go with AS runes (ArP is certainly not the way to go), with CDR Glyphs. AS runes should improve your early game more simply because Bloodlust(and Vampiric Scepter) should become more profitable. I haven't jungled with Tryndamere since the nerf so I could be wrong about the Armor seals.
Dear Bearsquared,
Though I appreciate your comment and your suggestions, there is a special section in the guide that asks for people not to judge my build form just looking at it without trying it (I think I will make this section bold and red now :p). And it is for exactly this reason! Frozen Mallet SEEMS poor on Tryndamere, but it IS not. There's the key word, SEEMS. I have played many games with Tryndamere and found that this is the best build for me. If you are interested, please try Tryndamere with Frozen Mallet and then without Frozen Mallet. If then you find that Frozen Mallet does not work better, then come back to me, and I will gladly welcome your suggestions. But I'm afraid that I cannot believe an assumption that someone has made from just looking at a build over me that's actually tried the build, numerous times.