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How to Care for Your Jungler
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+1.
(Also, the video at the bottom was "removed by user".)
1.Junglers are good initiators with gap closing abilities or movement speed, good ability to regain health or soak up damage.
2.A 2v1 with red buff is almost a sure kill.
3.Often times there is no roamer on your team and this means the Jungler who is never seen on the minimap has to take up the responsibility.
4.If mid tries to gank, players who are skilled will read the minimap and the intention of the ganker and set up a counter gank.
5. A solo carry or assassin with 4 or more kills and complete dominance during the lane phase is almost guaranteed to be unmanageable in team fights. Which means that a carry that got those kills from ganks will not have to gamble for their kills.
I used to roam with Annie at lvl 6 but now I no longer do that because in ranked play people actually pay attention to the mini map and are aware that over extending will bait ganks.
I played with a warwick that refused to gank top 2v1 after I repeatedly requested it for 5 minutes and he blamed me for being unskilled because I had to tower hugged until my mana ran out and my tower went down and I wasn't able to farm and I was the only carry mage on my team. I just see him as looking at this guide and going "yup i was right" when we lost that game because of him.
I often play with a duo that is a Jungle if I plan to solo lane in ranked play because ganking is so important to me-- I am convinced that no matter what(especially with flash in the game) that 1v1 is a gamble.
I think anyone who thinks 1v1 or killing monsters creep camps in a timely manner has lost touch with the fact that this is a team game.