It wasn't just this community that caused ur guide to get a 88% rating. Kudos to you for writing a awesome guide. This awesome community should thank you :P
*edit* Congrats btw
*edit* Congrats btw
Eh? Didn't I tell you to not use HP quints? Armor quints are the only defensive quints that are worth considering.
"You can't have your privacy violated if you don't know your privacy is violated." - Mike Rogers, U.S. Representative for Michigan's 8th congressional district, 2013
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
I.e: Mike Rogers doesn't think it's rape unless the victim knows (s)he has been raped. Sounds legit.
I aint mentioning HP quints ._.? Searz is one awkward cookie....
Marisi: thaanks dude! people like you( the community) got my guide to 88%. A guide can not reach no.1 without votes :X.
Marisi: thaanks dude! people like you( the community) got my guide to 88%. A guide can not reach no.1 without votes :X.
Thanks to Plickz and Alexanpt for the awesome Sigs!
Quoted:
# Greater Quintessence of Fortitude
These runes increase your survivability by a high amount , they also offer you a great late game advantage if you buy Atma's Impaler
These runes increase your survivability by a high amount , they also offer you a great late game advantage if you buy Atma's Impaler
Erm.. you are.
"Blizzard spoke thus; Thou shalt not BM. And the players replied Nay, I shall Play my hand with Lethal already on the board. And so Blizzard sent unto them this Brawl of Yogg, As a lesson for their sins of Pride and Greed, for he is the Prophet of Madness and RNG. On that day, the tavern descended into an era of chaos and darkness, until the weekend passed and everyone forgot all about it. Amen. Book of SMOrc, Verse 20, Chapter 4." - Feam T
MR quints are pretty cool when correctly applied too~
So are Dodge quints but you don't like those either Searz :3
So are Dodge quints but you don't like those either Searz :3
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MR quints on a jungler? I don't think so..
Do the math. Dodge quints are **** because armor quints simply are MUCH BETTER.
Do the math. Dodge quints are **** because armor quints simply are MUCH BETTER.
The moment a religious person unknowingly calls his own ways stupid: "And lol. I highly doubt you have magic powers. If you proved it I would believe you, but since you 'refuse to', I choose not to."
Searz: Oh of course , I thought you mentioned seals XD! I will try to jungle with both and I will give you the results within 7 years.
MR quints : Late game advantage
Dodge: They were optional ._. Y so mean bro D:.
Xenasis: Thanks bro! I can't beat your guide tho....
MR quints : Late game advantage
Dodge: They were optional ._. Y so mean bro D:.
Xenasis: Thanks bro! I can't beat your guide tho....
SirSpankAlot wrote:
Searz: Oh of course , I thought you mentioned seals XD! I will try to jungle with both and I will give you the results within 7 years.
For now you should remove HP quints from the guide because they really don't help much. This I know.
Quoted:
MR quints : Late game advantage
Erm.. Armor quints? Help your jungle a TON while also being almost as good in lategame.
Quoted:
Dodge: They were optional ._. Y so mean bro D:
QUINTS, not seals. I was talking to Duffy. Dodge seals are fine.
I'm a strong independent black mage who don't need no mana.
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