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Flat cooldown reduction or per/lvl ?

Creator: Veritas November 11, 2010 4:56pm
Veritas
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Permalink | Quote | PM | +Rep November 11, 2010 4:56pm | Report
Another question about what runes should buy for a support/tank Taric ? Please tell which ones and why... thx guys
Meatlogs
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Permalink | Quote | PM | +Rep November 11, 2010 6:34pm | Report
You should honestly get per/lvl, most scaling runes pay off by lvl 4 and because the actual need for the reduction isn't needed until around level 6 when most of the combat starts up. Now if it was something like flat heath, and you are a tank, you would want to have the health right off the bat to be aggressive from the start
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Permalink | Quote | PM | +Rep November 12, 2010 8:35am | Report
That's.... not entirely true. I agree that per lvl CDR is the way to do, but the payoff on most /lvl runes is after level 8...
animorte
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Where if your enemies aren't ******ed, they wouldn't try anything stupid before that. :P
Personal habitual activites? Utilizing gargantuan idioms to fabricate intelligence.

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ok lets do a little math. and i'm only doing this with the greater version.

glyph of celerity is .05%/lvl (max .9%)
glyph of focus is .65% flat cooldowns.

you would have to be lvl 13 to match at .65%

marks there is only flat at .16%

for quints

.13/lvl (max 2.34)
1.64 flat cd

you would have to be lvl 13 to get more cd at 1.69%

for seals

they only have flat at .29%


so, a full runebook of flat cdrs will be 5.85 + 1.44 + 4.92 + 2.61 = 14.82%
full runebook per level cdrs will be 8.1 + 1.44 + 7.02 + 2.61 = 19.17%


so, scaling runes will start to pay off at lvl 13 and end with 4.35% more cdr.
I like things that make me feel stupid. - Ken Levine
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I'm using a mix to get 12% base CDR from Glyphs and Quints, 2 Quints Scaling, 6 Glyphs Scaling, 3 Flat Glyphs.

IIRC it gives almost exactly 12% CDR, combined with 3% from offensive mastery I start with 15% CDR at lvl18. Which means my Nashor's Tooth finishes off my CDR. This is for a Hybrid Kass build, but the basic thought process holds tru for any optimization, having extraneous CDR is a waste, and the earlier "equilibrium" gain between flat and scaling just means they pay off that much sooner.

The problem I'm having is in getting 16% CDR, full scaling Quints and Glyphs only hit ~15%. Which is 1% short of giving me 40% CDR off a 15% CDR item. I'm not a fan of dipping into seals for the CDR, but I'm getting the feeling that I'm going to have to.
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Permalink | Quote | PM | +Rep November 13, 2010 1:42am | Report
wait what?

so 15% cdr from runes/masteries, and 25% from nashors gives you full 40%

so where does this 16% whatever come from?
I like things that make me feel stupid. - Ken Levine

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