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AP quints vs. Health quints on AP carry

Creator: EvilDice November 16, 2011 7:10pm
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EvilDice
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So for some reason my AP page is different that the norm AP page, which is magic pen, mp5 per level. ap per level, and AP quints. Mine is the same, with flat health quints.

Idk man, I like the small added security flat health quints give me, I think they are extremely useful for early game trades on a lot of champions. And this may seem strange, but since I have a generally aggressive playstyle, I think the health helps to kinda counteract that aggression. Is there any reason AP quints are better? Any reason I should switch? Because I win my lanes almost always as AP carry and because of that I am obviously skeptical of switching over to the norm. Would like some thoughts.

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Did a little theorycrafting (HOLY **** EVILDICE JUST THEORYCRAFTED!!!).

Let's look at a trade in which both champions use their combo. I'm going to use annie for an example since she has pretty average AP ratios. I'll also round the quint AP to 15 since I'm not quite sure how it is done in the game.

Disintegrate - .70 ap ratio, 10.5 extra damage.
Incinerate - .75 ap ratio, 11.25 extra damage.
Tibbers - .70 ap ratio, 10.5 extra damage.

Annie's combo results in a net 32.25 extra damage with AP quints. This is also assuming Annie has reduced the enemy MR to 0. Flat health quints give 78 Health, so the damage offered in this trade is not even half as much health as flat health quints give. I suppose annie only has three damaging skills, so throw it on a champion like brand and maybe it'll do slightly more for you.

Essentially, this means that early on, I will be winning trades and thus wearing the other laner down a liiiiiiitle bit more than he is to me. In this instance, flat health quints seem totally worth it. I'm by no means a pro theory crafter, so any help as to why the other rune page is more popular would be helpful.

And yes, I focus this on laning, health quints don't do jack **** for you late game, but I really don't care about that. I solely care about laning.

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Luther3000
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But Annie will presumably be attacking you more than once throughout laning, no?

AP quints apply on each spell you cast, HP quints only work once - once you lose the 78 health it's gone unless you b, pot or regen it back.

Honestly if you wanted something more designed for early game trades and dominance, using AP quints and MR blues might work better.

But I'm a noob so whatever.
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The logical counter argument I can imagine is that if you land 8+ spells, AP has won the war.

When you take into account what Rabadon's does later it's the better end game investment and I think it's comparable early on.

I'd say if it's working for you keep doing it though.
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AP if you're expecting to win or outrange the enemy.
HP if you're unsure or think you'll lose.
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DuffTime wrote:

The logical counter argument I can imagine is that if you land 8+ spells, AP has won the war.


Also @ Luther - 8+ spells just isn't realistic though. Most casters can close to 100% burst other casters (especially when the casters have no health). This is why you see doran's rings built. Since I have a natural +72 health, I come out of trades better than the other player and may not have to sacrifice gold for extra doran's rings. This is also why a caster only needs to do a little damage once or twice before they are ready to full combo and kill. These combos often result in trading.

The only champions I can justify AP quints on is for really aggressive laners who can get away with doing damage without taking any in return. e.g. Brand, Cassio, Xerath, etc.. For low-range casters this just isn't the case. I think I may end up just making two separate pages.

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DuffTime
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Permalink | Quote | PM | +Rep November 17, 2011 3:14pm | Report
Mmhmm, logic is sound.

Has anyone compared mathematical damage spread of Mpen quints vrs AP quints?

I imagine it's all dependent on AP ratios of abilities.
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Permalink | Quote | PM | +Rep November 17, 2011 4:05pm | Report
Running flat AP quints and glyphs with full offense mastery gives you a STOOPID early game dominance. But it can also be argued that health quints give just as much early game power thanks to the extra bulk. To be honest I think it's personal preference, and also depends on the champion.

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I'd run HP if you think the game will last awhile.

AP if your trying to get on top early .
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Permalink | Quote | PM | +Rep November 17, 2011 4:14pm | Report
I always roll AP quints for all my AP carries...I seem to do just fine. But that's me.
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