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Ahri Patch Preview: Gameplay Changes

Creator: Diesel December 9, 2011 7:45pm
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Luther3000
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jhoijhoi wrote:

Lifesteal Quints for the jungle. I can see it now.


Why would you bother? You can jungle 100% health on anyone now regardless of runes.
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Permalink | Quote | PM | +Rep December 10, 2011 7:56am | Report
So the current bot lane metagame will be completely crazy. Support + AD Carry with life steal runes...

Am I correct? I've been reading almost everyone's posts here and that's what I got from it.
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Luther3000
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So the current bot lane metagame will be completely crazy. Support + AD Carry with life steal runes...

Am I correct? I've been reading almost everyone's posts here and that's what I got from it.


It'll be no different to how it is already, to be honest. People just like to exaggerate.
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They nerfed Tryn's heal when they reworked him...Now they're nerfing it more...Le Sigh. I guess if people ***** enough about something it comes true...

OHHEAY TF's AA range finally got increased from melee to actual RANGE? OMG I might have to start playing him again...Although his Global CV/failtele is still sucktastic. Thanks Riot FOR FINALLY fixing that fail *** bug too. ****ing aye...

Oh joy new runes for people to ***** and moan about...Thanks Riot @_@
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They nerfed Tryn's heal when they reworked him...Now they're nerfing it more...Le Sigh. I guess if people ***** enough about something it comes true...

OHHEAY TF's AA range finally got increased from melee to actual RANGE? OMG I might have to start playing him again...Although his Global CV/failtele is still sucktastic. Thanks Riot FOR FINALLY fixing that fail *** bug too. ****ing aye...

Oh joy new runes for people to ***** and moan about...Thanks Riot @_@


YO.

Tryndamere got made more consistant.

It's a nerf overall, but when he was winning a lane, he absolutely crushed the lane.
Tri lane for life.
Joobieo#41288
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Luther3000 wrote:



It'll be no different to how it is already, to be honest. People just like to exaggerate.


How will it not be different?

Instead of going for AD Quints, people will start using life steal ones, which only adds more sustain in a lane. No its not a 50% increase or something crazy but it will still make the lanes that much harder to beat.
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Junglers will be even harder to kill. :(
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Luther3000
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Quoted:



How will it not be different?

Instead of going for AD Quints, people will start using life steal ones, which only adds more sustain in a lane. No its not a 50% increase or something crazy but it will still make the lanes that much harder to beat.


It'll be like 3% lifesteal dude. It's hardly going to change the way the game is played, especially since if the numbers are any good the other AD carry will be using them too. I agree in combination with the masteries and the fact that everyone buys two doran's blades it'll make AD carries a little better early, but you'll have to give up having AD or ArP quints for it.

Also I dunno why everyone's mentioning junglers, because you can already jungle near full health as it is and ArP quints will always be far superior on them.
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Permalink | Quote | PM | +Rep December 10, 2011 8:31am | Report
I understand that Joobie....Just figured the heaviest AD carry in the game should get some sort of perk in a solo top lane. But it doesn't affect me much, I jungle tryn I havent tried him in the lane yet since the re-work.
Luther3000
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Permalink | Quote | PM | +Rep December 10, 2011 8:32am | Report
Tryndamere is pretty fricking ridiculous if he doesn't get countered hard.
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