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Ahri Patch Preview: Gameplay Changes

Creator: Diesel December 9, 2011 7:45pm
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JEFFY40HANDS
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12 ArP 13 Armor ~20% AS is all I use on all my junglers...Works better than they did (ezmode jungle rework)

I don't expect these runes to be all that special....I do expect people to fight about it though...
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Luther3000 wrote:

Tryndamere is pretty fricking ridiculous if he doesn't get countered hard.


I coulda sworn that's how a carry is supposed to work
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He's ridiculous early game too as long as his lane opponent isn't a direct counter.
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"can be" ridiculous. There is a risk reward to playing Tryn, as there should be for every champ IMO.

Overall though I'm happy with the preview. New runes might not be amazing, but I'm getting my REFUND on dodge, as well TF is gonna be on par with range etc etc etc.

I'm dissappointed with the Tryn nerf, but I'm not flipping out over it.
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Luther3000 wrote:

He's ridiculous early game too as long as his lane opponent isn't a direct counter.


except he doesn't really have a counter in lane D:
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Luther3000 wrote:



It'll be like 3% lifesteal dude. It's hardly going to change the way the game is played, especially since if the numbers are any good the other AD carry will be using them too. I agree in combination with the masteries and the fact that everyone buys two doran's blades it'll make AD carries a little better early, but you'll have to give up having AD or ArP quints for it.

Also I dunno why everyone's mentioning junglers, because you can already jungle near full health as it is and ArP quints will always be far superior on them.


Even if its lets say 3% , most AD's go Dorans Blade right ? Thats another 3% ... take that plus the Runes , thats 6% total right out of the gate. Throw Soraka in your lane...see where I'm going with this ?
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I bet Duff's Solaf could be a counter. Or a ranged carry, or Cho Gath, anyone who feels like stacking armor runes....
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Do Not Want Sustain Runes.
Thanks to The_Nameless_Bard for the Textless Sig.
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Quoted:

Even if its lets say 3% , most AD's go Dorans Blade right ? Thats another 3% ... take that plus the Runes , thats 6% total right out of the gate. Throw Soraka in your lane...see where I'm going with this ?


+3% from masteries too.

I fail to see how it's unfair though when the other team's lane can choose to do the same thing. And if anything, lifesteal is better in a lane when you DON'T already have healing - if you're laning with Janna for example, it makes sense to rush lifesteal in the form of a Bloodthirster in order to have some sustain. If you're laning with Soraka it's generally overkill to rush lifesteal and you might prefer to wait for an Infinity Edge or build a Zeal first.
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I don't really think this LS will be all that noticeable...Mainly because the damage output early game is going to net you MAYBE ~8 HP back per hit? With Masteries/Runes/Doran (depending on LS rune value). You guys are getting worked up over insignificant numbers...What is 80 damage early game compared to ~1000 late? Insignificant.
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