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NICE GUILD ON DA OTHER HAND XD
1) No complete build + many mistakes
faerie charm : BLUE BUFF.
No instant madreds : gonna die in jungle.
2) Bad presentation , many spelling.grammar mistakes and lack of formatting.
3)Short guide.
4) Don't release unfinished guides.
5) Yes I have tried using this guide for 2 games and I lost both. Seems to lack at some points.
Just ignore this troll guys, he's angry because I tried to improve/help him with his guide. But it looks like he can't deal with helpful critic. Whatever..
Just two things:
1. There is no perfect, complete build for skarner. For no champion. You have to adjust to your enemy team and your own team. That you did not even understand this, makes your reliability on making a guide at all very questionable.
2. I clearly (big bold letters bro) stated that I have not completed my guide yet, and I asked ppl not to vote or troll about it. But this just prooves that you didn't even read my guide, but just rage'd and downvoted because I you advice on your guide ?
Helpful critic and questions like ZealotRush are welcome though.
Alright, I like this build. I work skarner a bit differently but this is a good guide and it is very well explained. The pesonal advice sections have some good stuff as well. But before I vote I have a queston or 2, first what do u do with the fairie charm after the initial jungle phase, do u sell it or get a philosopher's stone? Also is
Yea you can buy Philosophers Stone into Shurelia's, and I do this if my team has no other engages than my ultimate, but in other cases I try to avoid to buy it. I would buy philosophers stone after wriggles, 2x boots, sheen because those items are alot more important in my opinion. And to buy it that late is not needed because you have enough mana by that time + it's quite late to buy a gp4 item. You could ofc buy it earlier, along with the turtle shell, but I only do it if I'm behind in farm.
Building Shurelia gives you a really nice aktive, but you lack alot of tankyness because it just gives you some life, no armor/mr. And 2200 gp is a big investment.
But it's not a bad item for skarner in no way. If you are feeling good with that item in SoloQ, buy it. For me it just dont feels right.
And yes, I sell the farie as soon as I need the 100 gold for a big item or if I need the inventory space.
About wriggle's lantern, it's a pretty good item for almost every jungler. And I dont mean the bonus dmg to minions, that's the only thing that wouldn't matter to me. Wriggle's makes you alot stronger in 1on1, 2on2 fights because of its armor and lifesteal, which so so important for early ganks. And the wards you can place during a whole game make it totally worth it. And if you wanna steal enemy buffs, this item is a must have. In my philosophie, stealing the enemy blue is one of the most important game objectives as a jungler. It does not only demotivate and damage your enemy, it also buffs you.
About hybridizing skarner:
I have played skarner AP in normal games a few times, just to understand how he scales with AP, and I just dont think it viable. You have to be really careful what to buy on skarner, because if you don't get enough tankyness, the enemy will just focus and crush you.
faerie charm : BLUE BUFF.
No instant madreds : gonna die in jungle.
2) Bad presentation , many spelling.grammar mistakes and lack of formatting.
3)Short guide.
4) Don't release unfinished guides.
5) Yes I have tried using this guide for 2 games and I lost both. Seems to lack at some points.
Keep adding more stuff like bbcodes/etc.!