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Unfortunately augment death's effect is to boost damage. There are a whole array of items that can do that. Both of the other augments have significantly more unique effects, and are just generally more useful. It just takes a minimum skill level to actually see any of these benefits.
MS can be used to pursue, evade skillshots, escape from bad situations, unfortunately most players fail to use what movement they have available properly, so it would be impossible for them to take advantage of this massive boost. It gives health and stuff but that's irrelevant besides permanent ghost.
The range boost to Gravity is INSANE, it now outranges almost everything. It allows you to place a field wherever it would be most useful without having to wade into the middle of things, it even allows you to use it to initiate or other offensive purposes that would otherwise be impossible due to it's normally bad range. Given that it also boosts your mana regen and CD (more dmg this makes) this is definitively the best of the three. The only time I take yellow over blue is when the enemy team is high on agile ranged heroes, the types that can more easily deal with gravity.
Red only boost damage. It's decent enough for it's cost, but it's only in very random situations I would ever buy this over any of the other augments.
+1
Good work!