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Well, if you define LeBlanc as an extreme nuker, than yes brand isn't. I think I should use some other word instead. I'll change the rest.
I still want to have them in that chapter, feel like they are needed.
Nuking isn't the best word there, I know, knowing how to use your combo is probably better.
It's a misstake.
I used those runes the first i even made the guide and that was quite some times ago. I forgot to change that and didn't see it during my final check. greater seal of replenishment is a way better choice. And those glyphs are still a good choice to get some early resist agianst the other AP caster in mid (if the enemy team are following the meta)
Same misstake as the runes.
Noted, but sear is still a better choice as pyroclasm also offers just as good AoE on a decent cooldown. Plus it doesn't deal any good damage in the first place
I will change these things when I have time.
Pros / Cons
"Extreme nuker" is rather misleading and somewhat repetitive in that the next point basically says the same underlining meaning but in give more accuracy - "Can do some heavy damage" seeing as if your blind and miss all your skill-shots then he doesn't so extreme nuker is better description of champions like Ryze & Xerath who can just mash their buttons to nuke down someone. Instead I'd just expand on the two points: "Pillar of flame is a little tricky to land" to "Skill-shot reliant in order for combos to work together"; "His ulti can turn any teamfight into your favor" to "Has great AoE burst damage which can turn a team-fight to your favor with Pyroclasm and so forth".
Why Brand?
Same applies here regarding "Got some extreme nuke" & "Deals TONS of damage" as said above.
What do you need when playing as Brand
Once again not to sound pejorative over a minor wording issue but "Knowing how to nuke effectively" basically leads to the question how do you nuke effectively? Simple, by landing all your skill-shots and fusing them together. So get straight to the point as to have the message loud and clear in the readers mind.
Masteries
More or less spot, just a few errors. You want to take a point out of Mental Force to place into Summoner's Wrath for Ignite. It oddly says you take Scout in the section probably a mistake otherwise don't its trash (makes no difference)! Just drop a point in Swiftness to progress to Runic Affinity .
Runes
Should include Greater Glyph of Scaling Ability Power for these wanting to be aggressive especially against a passive farmer take Karthus for example. My main issue here though is with Greater Seal of Cooldown Reduction, firstly the ratios are out rightly **** you gain only 2.61 CDR which makes pretty much makes no difference. With Morello's Evil Tome & Blue buff your hitting the CDR cap without even taking account runes, masteries, elixirs, support items resulting into that extra CDR being wasted. Perhaps even more importantly there is simply better option in taking either Greater Seal of Replenishment or Greater Seal of Scaling Mana Regeneration which basically increases your mana efficiency an a rather mana hungry champion allowing you to almost spam endlessly and not worry about your mana in team-fights or when poking the enemy in an incoming fight with Pillar of Flame.
Summoner Spells
I wouldn't even bother mentioning Promote it really isn't viable in this current meta.
Ability Sequence
The reason why people take Conflagration over Sear is that it offers more AoE damage in team-fights so while Sear is more beneficial for yourself Conflagration gives more utility. If you feel that your taking Dragons uncontested and that the enemy team is disorganized and isn't grouping or to make pushes, take objectives or other forms of plays then sure prioritize Sear otherwise Conflagration tends to be better of the two choices.
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Would you mind telling me what the problem is or is this just a troll vote?
+1, i'll def have to try this.
Nj. :)