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I like you tried my guide and left feedback, thats really what im looking for, and thats awesome, i also agree with what you said about longer games, i personally have only had about 45 sometimes 55 minute games as tryn and those are 3v3 games i might add, and being that its 3v3 and that its fairly low lvl and sometimes there is less ganking in a game, ive never actually finished my build in a single game, so im still unsure on the 6th item, as far as i can see i actually forgot to set a 6th item lol, personally i like yomans for the speed boost and extra ganking, but as i said ive never gotten that far into my build in a single game. so im not 100 percent sure yet.
Not exactly me, but a premate has tested your build and he agree with you in nearly everything, but he said, there is a small line between DPS and DPS.
In short few words, he meant:
250 AD + 1,75 AS > 300AD + 1,35 AS
(but you know that already ^^)
The Improveness, which my mate and I offer you is that, think 2 steps further than your enemies.
Are you going on "Heavy Damage" and you got a nice farm (incl. killing spree)
try to get AD/LvL Marks, Mix with AD/AS Seals, 2 AD Quints 1 AS Quint (the Crit Dmg Boost from Quints isnt so necessary after the Infinity Edge) and get your open choice on Glyphs.
(my mate used 4 AS Glyphs 5 AD Flat Runes, but he prefer more the AD LVL runes)
When you have an average game, and you know that before, change the AD LVL runes to Flat and use by Marks Armor Penetration and 2 ArPen Quints (15 + 6 ArPen from masteries + 6,67 = ~30 ArPen = it comes close to true damage to each squishy target) instead.
And for the last word of myself, I like your Itembuild and the short explanation between Last Wisper and Black Cleaver. But for a longer game, i would recommend an alternative option to the 6th Item (when you sell Doran's Blade)
Something like a second Phantom Dancer, a Trinity Force, a second Blood Thirster or even, when you going against a heavy Crowd Controlling Team (Slow,Stun,Taunt and more) then get a Quicksilver Sash or a Warmogs (for HP) or Atmas (when you still need some Crit + Armor)
Killjoy1239 (Peëta)
Just as something to everyone i plan on adding more to my guide, a strategy for twisted treeline as well as some basic playstyle tips and such, just havent had the free time yet to do that.
(Some brainless players exist everywhere)
When I can afford a bit of a learning game, I can try your choice, and can give you response if it is working and how well it is going.
(Runes, Masteries and "your" mainway to build Tryndamere up)
About your question, if there exist a better combination.
I can telling you... NO!. It doesn't, because it is very much depending on the art like each player playing their game.
(More aggro game = more dmg build; Advance player = balanced build; passiv player = goes more beefy, but that isn't a common sentence for all players)
Some would swear, the AD Marks (regardless if they are flat or AD/LvL) are the breat and butter thing, some others would swear on AttackSpeed or even on ArmorPenetration (ArPen) on the red spot.
But that what i wanna really know is ...
Why do you prefer more AS-Seals instead of Armor Seals?
Same Question goes about the Glyphs.
For your game you choose a tripple pack of AD Flat / AS and AD LVL Glyphs.
Can you explain it why?
Besides of my 2 questions, good choice on the Quints.
That supports the damage output quite nicely. (250% > 265% that hurts when u reach the 1 HP Spot + an Ad Value of 400 and bit more)
Thanks in Advance
Elementarymage