It takes a special kind of champion to do those roles in the current meta, so the champions you like seems to fit there?
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There's a reason why solo top and jungle guides are in abundance. They are what carry games easier than other roles. (Mid too though)
Let's say you solo queue and go bottom. What tells you that you have immediate chemistry between you and your partner at bottom?
When you play jungle and top, you have an edge over bottom.
Let's say you solo queue and go bottom. What tells you that you have immediate chemistry between you and your partner at bottom?
When you play jungle and top, you have an edge over bottom.
(Discontinued)
AP Mid, AD Bot and Support are easy to play and don't need a lot of explanation. 99% of the time, it's generic builds, runes, masteries, etc. The main thing that comes into play is counterpicking and composition.
Most AP mid's go 21/0/9, 21/9/0 and 9/0/21 depending on champion and playstyle, heavily relying on the Buff increase duration in Utility. AP Mid rushes Rod, WoTA or Cap. Call for ganks, ward, roam win mid.
Most AD's go 21/9/0 or 21/0/9, always going into Offense for maximum damage potential. Usual runes are +AD reds and quints, +Armor yellows and Mana Regen or MR blues. Boots if with non sustain lane, Dblade with sustain lane. Last hit efficiently, get gold and aim for the "Trinity" of IE, PD, LW suggested in that order. Don't have bad positioning, yay you know AD bot.
Most supports go 9/0/21, 4/3/21 or 0/16/14. Spam GP10 and wards. Philo Stone, HoG and MAYBY Kage's in that order. Don't be dumb and ward, getting oracles if you get a early kill. yay you can play support.
I can compress what I previously typed about all roles for Jungler and Solo top but there's a lot more that you have to take account in as a jungler and solo top player. Timers, movement, builds, composition, etc; all of that is on the top and jungler's shoulders while the other lanes worry about easily avoided ganks, being outplayed and just farm all day. Most of the time, mistakes top and in jungle snowball and affect the outcome of the game more compared to the other lanes. That's one reason why there's a large amount of those guides!
edit: Forgot a mastery tree for Utility because I derped =(. Thanks Lugignaf for catching it!
Most AP mid's go 21/0/9, 21/9/0 and 9/0/21 depending on champion and playstyle, heavily relying on the Buff increase duration in Utility. AP Mid rushes Rod, WoTA or Cap. Call for ganks, ward, roam win mid.
Most AD's go 21/9/0 or 21/0/9, always going into Offense for maximum damage potential. Usual runes are +AD reds and quints, +Armor yellows and Mana Regen or MR blues. Boots if with non sustain lane, Dblade with sustain lane. Last hit efficiently, get gold and aim for the "Trinity" of IE, PD, LW suggested in that order. Don't have bad positioning, yay you know AD bot.
Most supports go 9/0/21, 4/3/21 or 0/16/14. Spam GP10 and wards. Philo Stone, HoG and MAYBY Kage's in that order. Don't be dumb and ward, getting oracles if you get a early kill. yay you can play support.
I can compress what I previously typed about all roles for Jungler and Solo top but there's a lot more that you have to take account in as a jungler and solo top player. Timers, movement, builds, composition, etc; all of that is on the top and jungler's shoulders while the other lanes worry about easily avoided ganks, being outplayed and just farm all day. Most of the time, mistakes top and in jungle snowball and affect the outcome of the game more compared to the other lanes. That's one reason why there's a large amount of those guides!
edit: Forgot a mastery tree for Utility because I derped =(. Thanks Lugignaf for catching it!
Xaioli wrote:
Most AP mid's go 21/0/9 or 9/0/21 depending on champion and playstyle, heavily relying on the Buff increase duration in Utility. AP Mid rushes Rod, WoTA or Cap. Call for ganks, ward, roam win mid.
I'm trying to usher in a 21/9/0 mastery setup.
Don't knock it until you try it.
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