Never take
Honor Guard
or
Evasion
, they are just **** masteries and should be never taken. Because they actually do less than 1 point in
Hardiness
/
Resistance
if you put 3 points into them.





I don't really see the point. As Nickname already said,
Evasion
and
Honor Guard
are awful masteries and an AD carry wouldn't really benefit from going down that deep into the defense tree.
The extra health from
Durability
and
Veteran's Scars
is good and is a viable mastery path for an AD carry (if you put the other 21 points into offense)
The AD/level runes also really aren't worth it compared to armor seals which will help when trading with the enemy AD carry and not to forget reduce incoming minion damage.
As for glyphs, 6 AD at level 18 for 9 rune slots seems pretty pathetic tbh, you're much better off going for magic resistance, which you benefit well from all game.
also a small note, the 1 AD glyph isn't really worth it. Quoted from Wingsofdeathx:
"Some people run 1 AD glyph with AD reds and quints because they think it gives you a whole point of AD extra. This is false. They think this because it makes the rune page display go from +15 AD to +16 AD. This is just rounding done by the client. The actual ingame decimal values are recorded but only the rounded values are shown to you."


The extra health from


The AD/level runes also really aren't worth it compared to armor seals which will help when trading with the enemy AD carry and not to forget reduce incoming minion damage.
As for glyphs, 6 AD at level 18 for 9 rune slots seems pretty pathetic tbh, you're much better off going for magic resistance, which you benefit well from all game.
also a small note, the 1 AD glyph isn't really worth it. Quoted from Wingsofdeathx:
"Some people run 1 AD glyph with AD reds and quints because they think it gives you a whole point of AD extra. This is false. They think this because it makes the rune page display go from +15 AD to +16 AD. This is just rounding done by the client. The actual ingame decimal values are recorded but only the rounded values are shown to you."
Never run 21 in anything other than the offence tree for AD carries. There's too much you're missing out on.
If you put 4 points in the AD per level mastery, you're reaping about half of the bonuses that your glyphs and seals are giving. This'll open your page up for even more defenses.
You're also doing a lot less damage because you have no armor pen other than the percentage. The 6 armor pen helps a lot. Especially early game.
Running 21/9/0 is fine with either
Vigor
or the
Veteran's Scars
path but, there is no reason that any AD carry should past that far in the defense tree.
If you put 4 points in the AD per level mastery, you're reaping about half of the bonuses that your glyphs and seals are giving. This'll open your page up for even more defenses.
You're also doing a lot less damage because you have no armor pen other than the percentage. The 6 armor pen helps a lot. Especially early game.
Running 21/9/0 is fine with either


You need to log in before commenting.
9X