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Ello,
Looks good, but I have a few pointers:
1) Runes: Attack Speed runes don't pay out very much. I would switch out a set with some attack damage runes, and another with health or armor. The armor penetration is a good idea as that way you can get more of your attack damage in and lose less to armor. I'm going to do more or less the same to my build. Speaking of that, thanks for commenting on my build.
2) Masteries:
A) Expanded mind: I have found that Vayne's mana cap is actually ok. I don't run out of mana very often, unless I'm really pounding Q and E.
B) Runic Affinity: The buffs don't give much to Vayne, her cool downs are very short as is, and a melee befits more from red.
C) Havoc: I don't have much of a problem with that, although i feel that Life steal would be a little better as Vayne is very squishy.
D) Disregard D)
Thanks for your feedback, and I will certainly change that when I have the time.
And by the way, could you please upvote it?
Thanks :D
Looks good, but I have a few pointers:
1) Runes: Attack Speed runes don't pay out very much. I would switch out a set with some attack damage runes, and another with health or armor. The armor penetration is a good idea as that way you can get more of your attack damage in and lose less to armor. I'm going to do more or less the same to my build. Speaking of that, thanks for commenting on my build.
2) Masteries:
A) Expanded mind: I have found that Vayne's mana cap is actually ok. I don't run out of mana very often, unless I'm really pounding Q and E.
B) Runic Affinity: The buffs don't give much to Vayne, her cool downs are very short as is, and a melee befits more from red.
C) Havoc: I don't have much of a problem with that, although i feel that Life steal would be a little better as Vayne is very squishy.
D) Disregard D)