Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Please mate, you give great information on your guide but you should do some BBCoding aswell, makes it nicer and makes it more reliable and a nicer feel, will totally make people read it, add Images, add icons and videos and everything you can. As jungleking said, Read JhoiJhoi´s Guide to How to make a guide :)
I'll get on both of these as soon as I have time. Unfortunately, work has been unkind and I've been scheduled every day this week yet again, so I have very little time on my hands for anything other than that.
Until then, I'll place a quick guide for the laning phase here:
Your main problem as Tryndamere early game, as you pointed out, is that you have very little RANGE. Champion health drops the moment you manage to swing that hulking sword of yours, but the problem is making sure you're able to do so. Until level 3, you won't be able to do this well unless you take Exhaust as a summoner spell (Which, like I said, is very nice for slowing opponents.) Once you hit level three, you become a harrass king with your W.
First, let your opponent get a nice lead in lane. Don't let him take it, but let him push forwards, give him a safe feeling, and make his jungle back off if he has one. As soon as he tries to attack you, spin at him. That should throw him off, and cause him to try to run. Immediately, shout. He is now slowed by a large percentage, allowing you to keep him in range. I've caused countless enemies to blow their flash just to get away due to this, and THEN fall for it again to score kills. This also lowers their attack damage, giving you enough of a lead to kill them long before they can kill you. (Especially if you have a large amount of Fury built up; Always try to engage with high fury, as it both gives you crit, and also increases your heal.)
If an enemy jungle tries to engage before level 6, don't fight back. Ever. Spin towards your turret, flash if necessary, and do whatever you can to keep yourself safe. After level six, you have to be your own judge. If you've been doing well and have some good items built up, maybe you can take him and even grab your red buff without having to leave lane.
Last bit of laning: Laning against two opponents.
I've had several games lately where the enemy team did not have a jungle. It is IMPERITIVE to have your jungle help you early and often if this is the case. If the enemy does not have a jungle, do not engage the enemy without help from your jungle. Chances are you will die, no matter if you're lower, at, or higher than level 6. You may lose out on some XP due to this, and unfortunately it's either lose xp due to sticking to the turret, or lose xp due to dying. You have to rely on your jungle until you've built up some kills, then you can rip them apart for ever trying to mess with you.
For the most part, I was throwing this guide up here quickly in order to let people know my way of playing Tryndamere as a solo top. Thank you for the advice, I'll be sure to look into adding some more of the specifics when I have some time on my hands, especially about lane opponents and how skills can be used.
- Might wanna BbCode some parts and read jhoijhoi's ''How to make a Guide'' guide.
- What do you think about Heal and Exhaust?
- I would list some alternative items if you need it for the specific battle.
- How to use his skills
- Common lane opponents and how to counter them.
Try these ideas if you want to, they're just advise. Either way this is a nice guide :). +1 from me