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Leona Build Guide by MasterYups

Leona's legacy - AntiAD+stun loop

Leona's legacy - AntiAD+stun loop

Updated on October 10, 2012
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League of Legends Build Guide Author MasterYups Build Guide By MasterYups 4 2 23,856 Views 6 Comments
4 2 23,856 Views 6 Comments League of Legends Build Guide Author MasterYups Leona Build Guide By MasterYups Updated on October 10, 2012
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1
RazeGR | August 15, 2013 11:42pm
Voted -1
s2
1
JackH | October 23, 2012 9:29am
Voted -1
Leona is not a damage dealer she is a tank,
1
MasterYups (3) | August 21, 2012 2:25am
I will answer to that in english. ^_^

I think you underestimate the damage Leona can do. In early game, when you land your stun combo on a carry AD, let's say Ashe, you can bring her under half health ! And with your lane partner, you can often kill her right away with the passive bonus damage ticking. That is why Leona is played as a very aggressive support.

Atma : First you’re right it makes you 45 armor more tankier, always good against AD right ? You can ignore the critical all right . What means 1.5 max health in damage ? 1996(base)+350(randuin)+1270(warmog)+165 (runes)+138(masteries) = 3919 heath
It makes around 60 bonus AD, a good use for all those HP right ? Il will help bringing tower down, damaging carries, etc… Of course, as a last item, you will never have the time to buy it most of the time…

Force of nature : In the actual meta, you always face a carry AD and his babysitter. In bottom lane, building MR early is counter productive. You want to bully AD carries, so stacking Armor is better. Once team fights begin, you may face cruel AP damage so you can build a little MR, but you must not loose your dominance over the carry AD. That’s your job.
Moreover, with her short range, Leona is not good to stop burst mages. She is better to block sustain DPS with her stuns. She likes to deal with physical damage, that’s why she has a shield. ^_^

Masteries : As I would love to go all the way into the defense tree, Leona needs her gold badly. As you won’t be last hitting, you need every bit of gold you can get from those masteries to build your items.
1
Dromadaire | August 14, 2012 2:38am
Voted +1
N'ayant pas encore pu tester réellement ce guide (la joie des instantlock des coéquipiers, bref^^) mais jouant sur une base ***ez similaire, ces explications m'ont l'air tout à fait claires et logiques (et puis... fallait écrire un truc alors bon^^).
J'aurais juste quelques questions :)
-L'ampaleur d'Atma : est-il vraiment nécessaire ? Léona tappe comme une huître, alors sous steroïdes ou pas, est-ce que ça vaut vraiment le coup de prendre un objet à dégâts, où bien c'est le bonus d'armure qui compte réellement ici ?
-Ne vaudrait-il pas mieux construire les items "tanky" en super-prio ? Enfin, le Coeur gelée, même s'il est sacrément chouette et tout, ne serait-il pas à prendre/finir APRES la Force de la nature ou à défaut le Manteau de Negatron (histoire d'avoir un minimum de resist magie) ?
-au niveau des maitrises : ne pas aller au bout de la branche tank me semblait ***ez primordiale, et même si tu indiques bien que les différents points des branches défense/utilitaire peuvent être ajustées... Bah... un tank qui tank c'est pas quand même mieux ?^^

Voilà voilà, navrée pour le pavé, mais j'y ai mis du coeur !
Bonne continuation (et gg pour la traduction)
1
henrilair | August 11, 2012 2:35pm
Voted +1
+1
1
henrilair | August 11, 2012 2:34pm
+1
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