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Also, another thing that's really strange about your build is the straight up Rabadon's Deathcap. If I'm not wrong, almost every Ahri player goes double Doran's Ring, to keep the lane advantage.
Also, I think an early Doran's Ring or two, seeing as you don't take greater seal of replenishment and I also suggest Greater Glyph of Magic Resist for early damage mitigation.
May I also suggest you learn a bit more about BBCode as it makes the guides so much easier to read, and I didn't learn until around my third guide but it really isn't very hard.
For instance, whenever you write 'ahri' you should start with "[ [" and end with "] ]" "[ [ Ahri ] ]" without the spaces results as Ahri.
Also including lines such as [ [ masteries=1 ] ] and [ [ runes=1 ] ] displays your runes and masteries in the appropriate section.
The Link is to a build by Hawkken, is not my work and as such I believe this fits within the forums rules as it is relevant, helful and informative.
This is a guide to BBCoding which will enable your builds more aesthetically pleasing:
BBCode codex
As to the build, I understand your desire to put AP runes, but your explanation of "more damage over the mana regeneration" is incorrect; I spent a bit of time looking at this and in early game, building those mana regen runes will allow you to pull off your spells a bit more often. For example, on my rune page for Ahri, I run enough to give me a starting mana regeneration of 3.1/s (which isn't a lot, there is higher); with her main Q being 70 mana at start, her standard mana regeneration being 0.6/s, were looking at at additional 2.5/s mana; doing the math, you're able to pull off that Q "for free" every about 24 seconds with my runes; with the standard mana regen, you're looking at the Q being "free" every 116 seconds. The additional AP you place on her will give you about an extra 40 damage (if you assume it hits forwards and backwards on the shot) per hit, so it's about double at level 1. However, with the mana regeneration you can burst that Q 5 times to your 1, so the mana regeneration actually gives you a better damage output. Not to mention, the mana regeneration matters ALL game, while the AP rune boost only actually matters early game.
For those damage runes, the AD damage runes are useful on ADC; it helps with the farming early game and lets you push that little bit of extra damage in those early fights; however, for most mids, especially an assassin like Ahri, getting those spells off more often is much more worth while.
Finally, in your burst spell category, check your timings; you can actually get off TWO of both Q and W through 3 iterations of your ultimate; not to mention the skill in rushing in with your Ult, landing charm to make your Q and W hit fully, and then chasing down and following up with the other 2 iterations of your ult.
Again, a decent start, add more detail and possibly take into consideration the points mentioned above.