Really interesting.
See some great potential, IF they succeed in creating a good (or simply BETTER) Diablo 2 that makes proper use of the physics engine:
- Torches not only to illuminate the place but to set things on fire.
- Knocking down a table to create a protection against ranged attacks.
- And so on.
Otherwise they could mess up pretty bad and making a bad D3 clone in which you can only play around with the stuff you'd normally destroy.
Problem I see atm:
With the 3rd Person View and a manual attack/parry/block system (which I do prefer ofc) I get the feeling that the game, no matter how well designed, will literally result in a dumb Hack&Slay, at least for the melee combat.
Edit:
Just seeing when this was launched... Could actually end up in not being realized/heavily cut down or delayed thanks to Kickstarter not reaching the goal.
See some great potential, IF they succeed in creating a good (or simply BETTER) Diablo 2 that makes proper use of the physics engine:
- Torches not only to illuminate the place but to set things on fire.
- Knocking down a table to create a protection against ranged attacks.
- And so on.
Otherwise they could mess up pretty bad and making a bad D3 clone in which you can only play around with the stuff you'd normally destroy.
Problem I see atm:
With the 3rd Person View and a manual attack/parry/block system (which I do prefer ofc) I get the feeling that the game, no matter how well designed, will literally result in a dumb Hack&Slay, at least for the melee combat.
Edit:
Just seeing when this was launched... Could actually end up in not being realized/heavily cut down or delayed thanks to Kickstarter not reaching the goal.
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I really like the idea.
For now it looks like wild flailing for the most part, but this is pre-ALPHA, so it's bound to improve a ****-ton before the game is finished.
I might be putting some money up in this ****.