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Also, since you're fond of early vilemaw, I'll tell you a little tip:
You can actually take vilemaw BEFORE getting ruined king! The condition is that you have to get to 10-11 while EVERYONE ELSE on the map is around 6(yes, you need to be extremely ahead), then at 10 minutes mark, with a bilgewater, charge at vilemaw with smite ready and get the extremely early buff. I decided to exclude this from the guide, since it is extremely situational, but if you're a fan of super fast vilemaw, then it's good to know.
Loved the early smite advantage with the wraiths and Vilemaw after you get BOTRK. This guide helped me a great deal. Here is a screenshot of some of my scores from today ;)
Edit: Upvoted naturally ;)
@Aseafy By order...
I will not argue about Mastery. Like I said, find what works for you. I need the 2 points in Havoc and 2 in brute force to shave about 2 seconds off my first camp clear. Also because of you, I notice a mistake in the mastery. I will update the guide, thank you.
Spell: not really, it always is 2 ignite and 1 exhaust. This is more about cooperation and such, I usually let my carry take exhaust instead of me, since s/he is the one focused.
Starting Item: simple, I used to start like that, and cannot pressure my lane 1v1. The new doran's blade gives so much regeneration that, with my playstyle, constantly attacking will restore your health easily. If cloth+5pots works for you, I'm not going to argue there.
For Items: I see, the Situational section is misleading. I will update the guide to reflect on this more.
You have been helpful, thankyou:D +1 rep for you!
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You should be going 9/21/0. The spellblade masteries give almost nothing, while you could be getting more health from the defensive tree, and be a better tank. Because you like to build AD items / damage items like botrk, you need the 21 in defensive.
For summoner spells, you do not want ignite as a jungler. Your team usually runs 3 ignites which is a waste, when you do not even have 1 exhaust. The choices you should be looking at are ghost, flash, or exhaust. These give you much more utility than ignite, and we should be giving the laners / carries the kills anyways.
The starting item choices is not a good idea, 1 doran's blade does not give you sustain, while starting something like boots cloth armor 5 pots is a better idea. Money comes in quickly, so you can buy your doran's blades later. You could also buy boots long sword 2 pots, or boots null mantle 2 pots.
Doran's shield is really strong, especially combined with the mastery in defensive tree. Aswell, you seem to like attack speed boots A LOT. Merc treads and ninja tabi are always going to be the better choice unless they have 0 cc / 0 ad bruisers.
You should include a section describing your abilities and tips on how to use them!
Finally, for some item choices. You build the wrong items sometimes, for example you do not build a glacial shroud against a renekton and shyvana. Frozen fist is not the best item, and neither is frozen heart (they don't even need attack speed). Building a randuin's omen is usually the best choice in twisted treeline. (It kills the AP carries as well, from the active.) I recommend randuin's omen as almost a core item. (jump on enemy, activate fear, then slow with randuins)
Hope I helped (: