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1. Not enough coding, it looks boring and is hard to read
2. you made people write comments when they vote. people are lazy and enjoying trolling
The first thing that stuck out was your build. It seemed to lack coherency with each other - you seemed to build attack speed, attack damage, then change to a completely unwarranted Warmogs and most unexpectedly - a Sunfire Cape.
The choice of not building Wriggles was rather strange for me - you had everything BUT Wriggles. You might as well build the item, as it has strong benefits.
You don't build any GP10's nor other early game-supportive items, which means you are reliant on being very successful. Making a build based off success is harder for newer players to grasp, than building a build based off an average game or even a terrible game. Mostly because newer players WON'T succeed immediately, and an expensive build like this one would put them behind without any early game supplements.
Madreds doesn't compliment Olaf well due to his lack of attack speed, or any type of magic/armor pen. It'll be greatly nullified due to enemy MR and Armor. It is one of the most expensive items in the game, and it often is outweighed by other items. For example, a Phantom Dancer or Black Cleaver would do the same role but better - you get attack speed, damage, and a way to 'shred' their health with crit/armor reduction. Although it is my opinion - it is way too expensive and cost inefficient to get for Olaf.
You are rather too squishy to use the BT to it's full stacks constantly. You lack proper dual resists (a common trait in many Bruisers), most notably in MR.
Your choice of a Sunfire Cape that late in the game is questionable. Some will find it distasteful; it lacks the late game benefits he needs, and the magic damage bonus that late will be pretty useless. Farming wise, you should farm fine without the bonus. And the health/armor is outweighed by a
In your masteries - you don't take the
Your guide in general is rather short and brief, and I understand English isn't your main language, I know how that feels (it isn't mine either), but you could always improve the guide in terms of detail, BBC coding, grammar/punctuation fixes, and importantly more analysis and explanations on jungling since this is a jungle guide.
You should also space out the information you already have to a more 'easy to read' wall of text, rather a clumped paragraph.
Thank you for your tipps. I will change the name of the guide now and I will do some more BB Codes in there.I also make a situational items section now. I'm very thankful for your tipps. :)
-I suggest not building
-MR per level glyphs are much better than attack speed.Ye,
-Hehe,I don't know which level you are.I know you said you don't play ranked,these games make you realize that every character must fulfill the role they should be doing.If you don't,you fail.I know that my ranked stats are not the best,it is for the same reason as I just said.
-Yes,it will kill fast,but you should be guarding AD carry and not killing,that is why you need to be tanky.
-You are not tanky enough for BT.
-It is simply not that beneficial late game as it is early game.
-Huh?You no like AI?That is must have item on most bruisers.You need Situational Item section.Every guide needs it.You cannot go with the same build through every game.
-For more codings visit Jhai's(yes,that's her real name) "How to code" guide.By the way,it's "told",not "telled".
-Haha,yeah I understand.But,some people would call you liar because of it.Please,re-write it.
-Yes it is.It will not help you much early game without Lantern.
I wanted to point out your mistakes(at least imo(if somebody doesn't know,"imo" means "in my opinion",so don't take me wrong for it)).I'm sorry for being rude in my 1st comment.Also,you don't have to listen to me,I am not a pro player,and my stats are like that because I test things in ranked games.Please understand me and don't be angry because I don't like your guide.