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Team Comp Archetypes

Creator: Kazega July 30, 2013 5:29pm
Kazega
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I was just wondering how many basic team comps there are.

I know about Poke, Split-Push, Dive, and AoE-Burst comps but that can't be all there is.
Luther3000
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There's also protect the carry style comps where you go with a largely supportive team shielding/healing/reviving/peeling for one hypercarry. I think you already listed most of the popular ones though.
tehAsian
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There's also a seige comp, but it's very similar to poke comps.
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Lane/Control: Heavily focussed on gaining advantage in the laning phase and snowballing as a result.
Global: Using multiple sources of global presence to gain control of the map - a subtype of the Lane/Control comp.
Rush: A comp built around rushing Towers and objectives; getting fed on global gold to snowball.
Late-Game: A comp that wins by default in late-game. Involves multiple hypercarries such as Ryze and Vladimir or Vayne and Karthus.
FalseoGod
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Capture the teemo comp where everyone focuses on getting champs that rape the first pick Teemo
Thank you Byron for 2014's loudest laugh up till today
luizdeh
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FalseoGod wrote:

Capture the teemo comp where everyone focuses on getting champs that rape the first pick Teemo


A favorite.
xIchi
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Similar to Rush: Early game comp.
CLG did something like that in World Championship (??) or so can't remember.
basically it means: get as many kills as possible early game OR ff20min

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Teamfight Tactics Guide