not really op in my opinion
Passive- only gives vision to him. technically he can warn teammates in his lane but teammates can't see it themselves. player needs goo map awareness. and actually don't know how big additional 75 vision range is. might lower this if i got the idea.
Q- basically gives additional 1/2/3/4/5 hp regen per second. active scaling might change that to (+.5%ap) so you have 2 seconds additional invi at 400ap.
W- basically reduces regen by .4/.8/1.2/1.6/2 hp per second. won't be OP at all stages but have impact in long skirmishes. i think i should increase mana cost per second for the active. 5% current hp per second is a too OP even though damage output decreases overtime.
E- when he hits an enemy shadow mark would only last for 5 seconds to prevent stacking.
R- Ulti is just a weaker version of raigor stonehoof's echoslam. pretty much just like volibears ulti, hit something random and you damage everyone slightly.
so i thinks more or less it is balanced. i think :P
Passive- only gives vision to him. technically he can warn teammates in his lane but teammates can't see it themselves. player needs goo map awareness. and actually don't know how big additional 75 vision range is. might lower this if i got the idea.
Q- basically gives additional 1/2/3/4/5 hp regen per second. active scaling might change that to (+.5%ap) so you have 2 seconds additional invi at 400ap.
W- basically reduces regen by .4/.8/1.2/1.6/2 hp per second. won't be OP at all stages but have impact in long skirmishes. i think i should increase mana cost per second for the active. 5% current hp per second is a too OP even though damage output decreases overtime.
E- when he hits an enemy shadow mark would only last for 5 seconds to prevent stacking.
R- Ulti is just a weaker version of raigor stonehoof's echoslam. pretty much just like volibears ulti, hit something random and you damage everyone slightly.
so i thinks more or less it is balanced. i think :P
+rep if i helped or if you just happen to like repping ^^
Passive a little on the broken side.
Q: Not too bad. Invis shouldn't scale, ms boost should be greater. Passive should tick on faster (maybe 15 seconds)
W: Broken as ****.
E: Damage Amp waaaay too high.
R: So wait, he has an almost global, insta cast, multi target, non skill shot nuke?
I think you might be a bit rusty on balancing.
Q: Not too bad. Invis shouldn't scale, ms boost should be greater. Passive should tick on faster (maybe 15 seconds)
W: Broken as ****.
E: Damage Amp waaaay too high.
R: So wait, he has an almost global, insta cast, multi target, non skill shot nuke?
I think you might be a bit rusty on balancing.
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role: top or jungle. focuses on Ap sustained DOT and some effects in the kit.
lore: a living shadow in the shadow isle, he escaped and haunted cities with plague and illusion causing damage from within. blah blah blah yapity yapty yap
skill set
passive: Overseer
-Glasgow sight range increases by 75 per 6 level. additionally, obstacles doesn't hinder his vision. additional vision and obstacle negations only affects glasgow, teammates will only see things around glasgow's normal vision range.
Q: Shadow shift
-Passive: glasgow recieves additional 5/10/15/20/25 hp regen per 5 seconds after not being seen by any enemy unit for 30 seconds.
-active: glasgow turns invisible for 3 (+.1%ap) seconds, gains 1/2/3/4/5% ms bonus and receives the bonus from the passive. mana cost: 100 at all level; CD 20/19/18/17/16 seconds
W: Dark syndrome
-passive: enemy within a large radius around Glasgow are weakened and reduces their hp regen by 2/4/6/8/10 per 5 seconds. if enemy has lower hp regen than the reduction, the damage is done.
-active/toggle: Glasgow amplifies the darkness syndrome and causes 1/2/3/4/5 (+25%ap) % current hp damage per second within the radius. passive is gone while active. mana cost: 10/15/20/25/30 per second
E: shadow wake
-Passive: amplifies all damage done by 2/4/6/8/10%, additionally marks an enemy hit by AA with shadow mark. a unit can only be marked once every 7/6/5/4/3 seconds
-active: throws a dark blade forward(like nocturne) and damages enemy by 50/100/150/200/250 (+25%ap), also when an enemy with a shadow mark is hit, it takes 5/10/15/20/25 (+2.5%ap) for 5 seconds and after the duration is stunned by 1 sec. mana cost: 100/125/150/175/200; CD 15/14/13/12/11 secs
R: resonating bale
-Passive: basic attacks sends out a shockwave that deals 10/20/30/40/50 (+10%ap) damage to another nearby enemy.
-active: Glasgow sends out a damaging shock wave around him that bounces around enemy unit and splits into a secondary wave that will bounce again. initial wave deals 100/150/200 (+50%ap) in a small radius around him (same as amumu's ulti) and splits into two weaker waves that deals 25/50/75 (+25%ap) in a larger radius (same as TF's ulti). same unit can be hit only be hit by 3 different waves. damage increases by 10/20/30% for each hits within 10 secs. Mana cost: 200 at all level. CD 60secs all level
so whats the point with this champ ? i dunno was just bored -_- give your comments for some changelogs and nerf/buff