Views: 7247 Most OP Champions in the Game??
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NAME 3 OP CHAMPIONS
They can be any 3 Champions, a variety of types would be appreciated.
Follow this Guideline...
-What are the Champions?
-Why are they so OP, in your opinion?
-Should they be nerfed, if so, how?
Thank you and League on!!
pls, she just ***** to any bot combo. even before she finishes her dfg u just die at her combo R stun+q+w/e(dont remember which is the area damage one) and if for any strange reason you arent already dead she ignites or and if she has no ignite tibbers will just kill ya(while u are getting Exhausted). when she finishes her dfg.. well.. the adc shouldnt even come close unless annie gets tons of cc in her face.
or its just me dat i hate annie since played support? i still didnt get an enemy poppy support tho. Maybe poppy>annie, but i cant be sure atm :3
Leona > Annie, but not sure if Leona > Poppy.
Also, annie has super low range and is easy to poke unless she flashes on to you.
pls, she just ***** to any bot combo. even before she finishes her dfg u just die at her combo R stun+q+w/e(dont remember which is the area damage one) and if for any strange reason you arent already dead she ignites or and if she has no ignite tibbers will just kill ya(while u are getting Exhausted). when she finishes her dfg.. well.. the adc shouldnt even come close unless annie gets tons of cc in her face.
or its just me dat i hate annie since played support? i still didnt get an enemy poppy support tho. Maybe poppy>annie, but i cant be sure atm :3
Only a 5 or more sphere dfg ult can even hope to delete a carry and in team fights she really shouldn't get the chance to hit your carries with her ult. Her Q is exactly the same as karthus or cassio, if you get led by her then you obviously won't dodge it.
Syndra doesn't need DFG for her ult to finish off a 1/2 HP enemy, only an exra sphere or maybe two. I never meant she could kill someone with 1 spell without any setup. More like, when she catches an ADC/APC off-guard, they have little chance to survive once stunned (Q+W+E+Q+R = dead carry for sure). Her Q has an AoE that is slightly bigger than those you mentioned. It's not uncommon for her to try slow you with W first (which also has large AoE on impact). Good Syndra players know how to position the sphere in a way that makes it hard to dodge without focusing tightly. The delay is very short. If you don't have boots you're really going to have to focus on that dodging.
With CDR and some initial backline bombardment in teamfights, she is highly likely to land a stun on multiple opponents if she has a good frontline and the enemy team can't focus her en mass. The spheres don't stop after hitting one champion, they go all way to the finish. She doesn't need 3-5 of them in the ground.
People tend to forget how unnoticeably a well positioned APC can hack the enemy team's HP bars away. It's somewhat harder to notice all the stuff being throwed at you when you're surrounded by 5 persons and you have to keep an eye on your teammates as well (basically, this is support's job in teamfights, and the reason I enjoy it so much). She has easy time stunning a few persons without them noticing in time. Positioning isn't always about "the enemy positioning badly", it can also mean they were forced into a fight at a bad time and bad spot.
Heck, sometimes I still play things like sona and soraka and outtrade the enemy adc. Obviously, I can't oneshot them but still.
= You're playing a poke support (not sure if Soraka properly classifies as one), they're not meant to outright kill anyone 100-0. There are basically 3 supports in the league who are able to do that right now: Leona, Annie and Thresh, with the latter having more difficulty doing that now due to nerfs.
Defensive/sustain supports = make sure your ADC survives the lane with little to no deaths and is able to farm without being denied hard.
Poke supports = outtrade the enemy ADC in short and uncontested trades, usually those chosen by themselves.
All-in/kill supports = About 100-0 the enemy ADC with (or without) your ADC in roughly one rotation of skills.
Now, we see here that Annie actually functions as both. Annoying isn't it.
People say that carries are useless in season 4. I'd say the focus has shifted even more into the bot lane. People just forget what the ADCs are supposed to do and whatnot.
Actually, Annie has one of highest AA ranges amongst supports/mages. Her spell ranges are not as low as people make them out to be. Poking her depends on champion of course. Her having the stun up (which is basically most of the time) is one of the biggest form of intimidation in bot lane, because you know she can counterengage and possibly kill you if you make the smallest mistake. Annie's E got buffed a while ago, and it gives her quite nice extra resistances (20 at lvl 1), which means she can also negate poke/survive deceptively longer. I can recall quite a few times of Annie deleting someone at bot lane even in the LCS/pro scenery, albeit there she is built less as damage and more as beefier support. Of course, it doesn't happen nearly as often as in YoloQ.
Nonono, it's not all about her being a strong damage dealer, it's about her being able to zone very strongly as her stun is up, as she can get it up simply by spamming her W/E without hitting anyone. People are saying there's too little counterplay. If you wanna win a lane against Annie you have to try and do it as early as possible (levels 1-2), before she has the means to build her stun quickly.
Gezuz, that was a long post.
As for the mass stun, it requires either her enemies to position badly or her to blow her ultimate on a low priority target just cause of the stun. It isn't a win-win situation for syndra players.
This is s4, anyone can kill the adc alone 8l
Heck, sometimes I still play things like sona and soraka and outtrade the enemy adc. Obviously, I can't oneshot them but still.
Also, annie has super low range and is easy to poke unless she flashes on to you. Keep track of flash timers and her zone potential will be drastically lowered :3 If she builds full damage then you can just kill her before she can do anything. I haven't watched many s4 pro games but I never saw annie deleting the enemy adc. She was picked due to strong engage potential.
The fact that the majority of people don't know how to play against annie doesn't mean her damage should be butchered and that she should be pigeonholed in to a cc bot. Her stun duration is getting reduced at earlier levels and I think that's all she needs.
Syndra has an ultimate that can delete any carry from the game (safe Kayle), and has potential for a mass-stun as well :-)
Plus, her Q isn't actually as easy to dodge as most skillshots.
Mundo is pretty much an immovable wall in all honesty, strong sustain and poke and can pretty much 1v1 anything that moves after a few items, with little fear of counter attack unless you're prone to being bursted... which shouldn't happen as mundo.
Annie? I can deal with. I never understood how a 3 man Summon: Tibbers stun wins the game but a 3 man Grasping Roots + Stranglethorns or Crescendo doesn't. Sure, shes easy to play but player skill never was a reason to nerf someone. If Zyra and Sona can do the same thing then annie shouldn't be nerfed caused of it too. She does have much more damage, but her damage is on a much shorter range and it's easy to harass her before she gets in range if you know what you're doing.
Riven? I never found out why people just started screaming shes op. Sure she has her cc and scalings and can outplay people like crazy, but that's it, she can OUTPLAY people easily. Shes a melee carry gone right and I don't think riot should butcher her more. It's a lot easier to just learn to like, not get outplayed? she has 4 dashes and a shield, keep that in mind when you try and land a skillshot or like, dive while her shield is up?
Eve? Well, her global pressure is insane but unless you push she can't really gank all that well cause no cc and stuff. Assuming she uses Dark Frenzy to gap close then she's prone to being cc'ed before she can do anything :D
Syndra
- Arguably strongest AP mid laner in the game, she has both range disengage burst zone control etc etc.
- Her stun, like wtf 1000 range AoE is quite honestly too much.
- To nerf: idk I don't play Syndra, make stun scale with rank? Lower numbers? Lower range on stun?
Really? lol xD
A few months ago I ask around cause I find syndra good and stuff and people say shes bad, really weak vs dive comps etc and now shes suddenly op?
I'm sorry but I can't for the life of me figure out how exactly shes op. Her stun is hard to land, she needs to get an ult off before it can actually be aoe unless you set yourself up for it (which a lot of people do because, guess what, THEY DON'T PLAY SYNDRA) and her ult is short range single target burst, she won't be able to hit your carriers unless they are pretty bad at positioning. Ulting the closest target (usually someone tanky) just to get a strong, wide ranged aoe stun basically gimps the damage she could've done to the key targets instead.
I think people just have no idea how to play vs syndra due to her being so unpopular for such a long time :/
Riven-ish. Mobility...OP.
BUT...right now... Evelynn is about to become a permaban.
Agreed. And people still act like Yasuo is underpowered or something. Hell, he can go 1v5 late game, with much higher damage output than Nasus, and survive long with his shield. Heck, get GA on top of that and you have a free win.
Annie is probably the most braindead support character currently. 1 5-man Tibbers-stun wins a game. Nothing else needed. She can also duel an APC late game even if she's supporting herself.
Riven will just faceroll if good, no explanations needed. However, she's not as "game-changing" as the previous two.
Yes! Yasuo is too over powered just off of a little cs. Every game I have been recently playing against him has resulted in a lose, with Yasuo being the hard carry of course. Let alone multiple Doubles and Triples per match. I have seen 2v1 lanes against a Yasuo bot lane and he winds up winning the lane?? It's preposterous how crazy he can become in a matchup.
Annie is just one crazy little girl. When she gets fed...Well she doesn't even really need to 'feed', she becomes over powered. She can go Support or even Mid, wind up carrying her lane pretty well.
-What are the Champions?
Nasus
Annie
Lee Sin
-Why are they so OP, in your opinion?
Nasus: Nearly impossible to shut down without coordinated effort. Demolishes everything late game unless kited.
Annie: Ridiculous burst and stun, even when playing as a support. Zones simply by having her stun available and tibbers is OP as **** when she gets him.
Lee Sin: Far too much versatility and is overbearing early game. Plays better as a peeler and support rather than a fighter or assassin, which heavily bothers me.
-Should they be nerfed, if so, how?
Nasus: Change his passive from flat life steal to something like "Whenever a unit is killed with Siphoning Strike, Nasus gains X health". This way Nasus must be more active about farming his Q to heal himself, and enemies have even more incentive to try to stop him from Q farming.
Annie: Drop tibbers base stats (he's stupid OP at rank 1) and make it so Annie cannot gain passive stacks by casting W without hitting something, or by casting E.
Lee Sin: Add a unique mechanic to lee sin's kick, heavier champions (visual weight!) no longer travel as far from the knock back, but lighter champions travel much farther and faster. The faster the enemy is moving when they collide with something, the more damage they take, as well as the enemies that they collided with. This would hinder Lee's ability to just dash to his allies and kick a tank away (As they are often heavy characters) while allowing him to still peel assassins well, if not better than before.
I agree with you on the Annie and the Nasus having immense lane power, though I am not too familiar with how Lee Sin actually is played he is pretty pesky to have on the opposing side. I feel your idea on Lee's kick to have it be affected by weight and speed is a great idea. Having this change would make a big difference in how Lee Sin is played/played against. I think there should be a max distance that the enemy can fly backwards due to the potential of losing a kill if kicked too far, just for being smaller. Everything else is great to hear and makes sense. :)
Riven
- 1/2 negative lane matchups but if you're skilled enough there are zero.
- Numbers are too high
- Lots of outplay potential
- To nerf: Reduce base damage and change scaling, or what's on the pbe atm. Weaken her early game but make it so she can still reach hypercarry if allowed to
Yasuo
- dat shield
- Insane late game scaling, easily the hardest scaling melee carry in the game
- Early game isn't horrible enough to make up for late game
- To nerf: lower shield value or reduce flow buildup with each dash. Make it so after Shiv + Zerkers he does not hit the AS cap on Q (ps OTG I think this is better than Mercs after ~25 games of Yasuo this week), make ult penetration scale with rank
Annie
- Lock on 1.75s single target stun, or ~800 range AoE 1.75s stun.
- To nerf: just make the duration scale with level, lower aura damage on Tibbers, maybe reduce its range too. imho everything else is fine
Agreed. And people still act like Yasuo is underpowered or something. Hell, he can go 1v5 late game, with much higher damage output than Nasus, and survive long with his shield. Heck, get GA on top of that and you have a free win.
Annie is probably the most braindead support character currently. 1 5-man Tibbers-stun wins a game. Nothing else needed. She can also duel an APC late game even if she's supporting herself.
Riven will just faceroll if good, no explanations needed. However, she's not as "game-changing" as the previous two.
What if he kicks Annie?
Pretty sure you'd kick her into the nexus from your spawn. She'd be a ragdoll.
Do we have to bring our own set of scales to the rift to weigh ourselves? If so, do accessories such as Cloak of Agility count as weight?
They've touched *hurhur* Lee enough. Nerfing his damage won't really do much as he's still got that combo. Rework the combo and you don't have Lee Sin.
If Lee Sin isn't in the game, then I'm out.
Hogo said that Hecarim is a ghost. How does one kick a ghost? Hmm?