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Annie Build Guide by jamespongebob

Support Of Tibbers: Support Annie

Support Of Tibbers: Support Annie

Updated on May 11, 2014
9.5
17
Votes
0
Vote Vote
League of Legends Build Guide Author jamespongebob Build Guide By jamespongebob 17 0 173,177 Views 55 Comments
17 0 173,177 Views 55 Comments League of Legends Build Guide Author jamespongebob Annie Build Guide By jamespongebob Updated on May 11, 2014
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1
heyyitswill | June 11, 2014 1:59pm
Voted +1
Very helpful and improved my support play rather considerably.
1
Blondi935 | May 24, 2014 8:05am
Voted +1
Great build. :) Yay Annie.
1
Blondi935 | May 24, 2014 8:05am
Great build. :) Yay Annie.
1
DasHerzpfert | April 22, 2014 6:58pm
Voted +1
Great guide, thanks!
1
Lady Amelyne (35) | April 10, 2014 2:11pm
Voted +1
I think you should also mention the Ruby Crystal start. Other than that, everything seems to be good.
1
Ahnyfar | April 7, 2014 2:36am
i just had an awesome score with the AP support annie
11/3/9
and i was legendary for a while xDD
1
jamespongebob (52) | March 24, 2014 5:48pm
sirell wrote:

Cheatsheet:

Summoner Spells - EasyGGWP.

Runes - One more set-up which I know is still used every so often is the AD Quints and Marks set-up to abuse Annie's autoattack range. Her spells are sometimes annoyingly short-ranged without a Tibbers set-up. I know this is what Tabe ran, actually, as well as a combination of AD and AP masteries in the offense tree.

Masteries - Standard - I prefer running 21/9/0 as default, though 21/0/9 is strong as well (early points in defence aren't really strong anyway).

Items - You have the AP aspect completely down pat. However, as is the case with most supports, they can also buy purely support-based items. Whilst this is addressed in the guide, this is lacking from your cheatsheet. Perhaps you should create a second tab for that purpose?

Skill Sequence - Perfect, nothing to add.

Written Content:

A pretty strongly written section. I don't have any issues here that aren't already addressed above.

Verdict:

The lack of an entire support itemization section in the cheatsheet is pretty much the only thing preventing me from upvoting. Everything else is pretty much spot-on. There are some aspects where I would play Annie differently, but otherwise, a relatively solid guide. Worth a look into for a start into playing support Annie.


I'll add the runes later. I added another tab for the pure support build. I need better naming skills.



.


Thanks...?

Ryvaldus wrote:

Finally, a well written guide that makes the author sound as if he's actually graced an English class! I tend to disagree with your choice in masteries, as I prefer 0/21/9, but a great guide none the less!


Thank you.


divic wrote:



In fact, full ap-annie beats leona in all circumstances. One of the easiest enemies in today's meta. Leona is one of the strongest picks otherwise but against full ap annie it has nothing to do. (if annie can play) Imagine scene where Leona jumps on you, (sure, she likes jumping on champs so happens always) you just do not panic and die. You go straight for the adc without wasting anything on that leona. (ok, leona catched enemy-annie, every single adc will try to kill it, so yea, it's on your range) You will almost certainly get double. And this works in every single elo bracket from silver to diamond.

As a sidenote; I am playing with much more aggressive build than what this is, (and while this is too aggressive for you) so I am not really sure if this same strategy work on less aggressive builds. Since you can't be sure about bursting adc down.

Well, all annies are awesome in this meta but I still love my full ap runes and mid-masteries on support annie :) and having Rabadon instead of DFG as a first ap item. It still got me to diamond mmr, platinum league and 92% winrate within a week.


Erg, all match ups are skill match ups in my opinion. You'll still be in trouble if Leona catches you with your ult and just loads her CC all over you, as you won't be able to go for the ADC.

Well, good luck in any case with Annie. How aggressive can you get? I think going HPen Marks, Armor Seals, AP Glyphs and Quints, 21/0/9, Flash + Ignite, almost full AP build is already almost pushing it XD
1
divic (13) | March 24, 2014 2:50am
Vynertje wrote:

Going so deep for AP runes is going to hurt you really badly if you play against someone like Leona. She just blows you op from level 3 and onward without the ability to reply.

(full review coming soon(tm))


In fact, full ap-annie beats leona in all circumstances. One of the easiest enemies in today's meta. Leona is one of the strongest picks otherwise but against full ap annie it has nothing to do. (if annie can play) Imagine scene where Leona jumps on you, (sure, she likes jumping on champs so happens always) you just do not panic and die. You go straight for the adc without wasting anything on that leona. (ok, leona catched enemy-annie, every single adc will try to kill it, so yea, it's on your range) You will almost certainly get double. And this works in every single elo bracket from silver to diamond.

As a sidenote; I am playing with much more aggressive build than what this is, (and while this is too aggressive for you) so I am not really sure if this same strategy work on less aggressive builds. Since you can't be sure about bursting adc down.

Well, all annies are awesome in this meta but I still love my full ap runes and mid-masteries on support annie :) and having Rabadon instead of DFG as a first ap item. It still got me to diamond mmr, platinum league and 92% winrate within a week.
1
Ryvaldus | March 23, 2014 9:35am
Voted +1
Finally, a well written guide that makes the author sound as if he's actually graced an English class! I tend to disagree with your choice in masteries, as I prefer 0/21/9, but a great guide none the less!
1
Ryvaldus | March 23, 2014 9:35am
Finally, a well written guide that makes the author sound as if he's actually graced an English class! I tend to disagree with your choice in masteries, as I prefer 0/21/9, but a great guide none the less!
1
sirell (400) | March 22, 2014 6:28am

Cheatsheet:

Summoner Spells - EasyGGWP.

Runes - One more set-up which I know is still used every so often is the AD Quints and Marks set-up to abuse Annie's autoattack range. Her spells are sometimes annoyingly short-ranged without a Tibbers set-up. I know this is what Tabe ran, actually, as well as a combination of AD and AP masteries in the offense tree.

Masteries - Standard - I prefer running 21/9/0 as default, though 21/0/9 is strong as well (early points in defence aren't really strong anyway).

Items - You have the AP aspect completely down pat. However, as is the case with most supports, they can also buy purely support-based items. Whilst this is addressed in the guide, this is lacking from your cheatsheet. Perhaps you should create a second tab for that purpose?

Skill Sequence - Perfect, nothing to add.

Written Content:

A pretty strongly written section. I don't have any issues here that aren't already addressed above.

Verdict:

The lack of an entire support itemization section in the cheatsheet is pretty much the only thing preventing me from upvoting. Everything else is pretty much spot-on. There are some aspects where I would play Annie differently, but otherwise, a relatively solid guide. Worth a look into for a start into playing support Annie.
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