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Choose Champion Build:
Spells:
Exhaust
Ghost
Ability Order
Living Vengeance (PASSIVE)
Varus Passive Ability
Introduction
For his incomparable skill with the bow and his unquestioned sense of honor, Varus was chosen to be the warden of a sacred Ionian temple. The temple was built to contain an ancient pit of corruption so vile that Ionian Elders feared it could envelop the island in darkness. Varus prided himself on his position, as only the most exceptional Ionian warriors were selected for the role. He lived with his family in a nearby village and led a quiet life of disciplined routine until the day the forces of Noxus invaded Ionia. Their shock troops left nothing but death and desolation in their wake, and the temple lay in their path. Varus was forced to make a decision. He was bound by honor to stay and defend the temple, but without him the village's few inhabitants could offer little resistance against the oncoming war machine. Gravely, he chose to fulfill his duty as a warden. The corruption could not be allowed to escape.
His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to his village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin... and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators in the League of Legends.
"The life of an arrow is fleeting, built of nothing but direction and intent."
- Varus, The Arrow of Retribution
His arrows sundered the troops who tried to wrest the temple from him that day. However, when he returned to his village, he found that it had been reduced to a smoldering graveyard. Remorse at the sight of his slain family gave way to overwhelming regret and then to seething hatred. He swore to slaughter every Noxian invader, but first he needed to become stronger. He turned to that which he had sacrificed everything to protect. The pit of corruption would consume him wholly, as a flame devours a wick, but its abominable power would burn within him until he was lost. This was a path from which there could be no return. With grim resolve, he condemned himself to the black flames, feeling malevolent energy bond to his skin... and with it, the promise of ruin. He left, seeking the blood of all Noxians involved with the invasion, a grisly task that eventually led him to the invasion's most infamous perpetrators in the League of Legends.
"The life of an arrow is fleeting, built of nothing but direction and intent."
- Varus, The Arrow of Retribution






For Summoner Spells, I choose Exhaust and Ghost:
Exhaust- I like Exhaust because of its utility and because for a 1v1 champion like Varus, if he can't take down an opponent, than his usefulness to the team is dramatically diminished.
Ghost- I am a huge fan of Flash. However, the cooldown on it and the short distance it goes isn't worth the ability to run away and catch up with people on the verge of getting away.
Some other viable Summoner Spells:
Ignite- A DOT that adds a little bit extra to your DPS and reduces their healing so that your teammates can get the
kill if you can't is more powerful than most people give credit.
Flash- Still a viable skill in some circumstances. I just think that Ghost is a better ability overall.
Cleanse- A lot of skirmishes means a lot of CC. If you feel uncomfortable or want to play a more defensive game, then by all means, get this.
Heal- I've underestimated this spell a LOT. Heal is insanely strong right now ever since the summoner spell reworks.


Some other viable Summoner Spells:

kill if you can't is more powerful than most people give credit.




First Cast: Varus starts drawing back his next shot, gradually increasing its range and damage.
Second Cast: Varus fires, dealing 10/43/77/110/143 (+ ) to 15/65/115/165/215 (+ ) physical damage, reduced by 15% per enemy hit (minimum 33%).
While preparing to shoot Varus' Movement Speed is slowed by 20%. After 4 seconds, Piercing Arrow fails but refunds half its mana cost.
Cost
70/75/80/85/90 Mana
Range
925

Passive: Varus' basic attacks deal 10/14/18/22/26 (+0.25) bonus magic damage and apply Blight for 6 seconds (stacks 3 times).
Varus' other abilities detonate Blight, dealing magic damage equal to 2/2.75/3.5/4.25/5% (+0.01%) of the target's maximum Health per stack (Max: 360 total damage vs Monsters).
Range
0

Varus fires a hail of arrows that deals 65/105/145/185/225 (+ ) physical damage and desecrates the ground for 4 seconds.
Desecrated Ground slows enemy Movement Speed by 25/30/35/40/45% and reduces healing effects by 50%.
Cost
80 Mana
Range
925

Varus flings out a tendril of corruption that deals 150/250/350 (+1) magic damage and immobilizes the first enemy champion hit for 2 seconds.
The corruption then spreads towards nearby uninfected enemy champions, applying the same damage and immobilize if it reaches them.
Cost
120 Mana
Range
1200

An early point in Blighted Quiver helps harass enemy champions and get killing blows on minions.
During short range fights it's sometimes best to fire Piercing Arrow quickly, rather than charging it to full power.
Try to take advantage of Piercing Arrow's very long range to snipe at enemy champions before a fight or as they're trying to flee.
During short range fights it's sometimes best to fire Piercing Arrow quickly, rather than charging it to full power.
Try to take advantage of Piercing Arrow's very long range to snipe at enemy champions before a fight or as they're trying to flee.
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