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possible leaked dark millenium online info

Creator: caucheka December 25, 2011 11:22pm
caucheka
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Permalink | Quote | PM | +Rep December 25, 2011 11:22pm | Report
if you havnt heard, dark millenium online is a warhammer 40k mmo thats set to release most likely in 2013. anyway i found some possible leaked info today. its a long list so here we go.


Quoted:
Game Design Notes:

Relic is lending a very small hand in the overall development of dmo. Winking, a chinese based developer is also on board. They helped with Spacemarine as well.
Vigil is doing 90% of the work. Most of the shared work load is art, and animation.
Spacemarine is built on the same engine as darksiders (and darksiders 2 respectively)
Dmo is using the same engine, with gameplay (at least combat) akin to Spacemarine.
Contrary to what I was told, the art style is NOT like Spacemarine, rather the whole game is more like darksiders (1 & 2), very stylized. The videos released at the last E3 are fairly accurate to the current state of the art style. Less realistic.
Revision to what I was told by the rep, is that Spring 2012 is unlikely... maybe for more announcements on the game's progress. Though a Darsiders 2 release in spring is likely, Vigil is working on both.


Class related notes:

Races broadly put into forces of "Order" and "Disorder" similar to 40K World-wide campaigns.
The "spacemarine" is a class, with a chaos counterpart.
Tactical, heavy, assault as specialties.
Each class starts as something familiar, and through progression changes.Ie. Scout to Marine
Other classes include: psyker, techpriest, and assassin
The assassin starts as a guardsman-esque character.
Chaos have similar counterparts, cultist themed.
Instead of an assassin, think demon host.
Orks are with Chaos (disorder), Eldar are with the Imperium of man (order)
Ork class rundown: Nob, mekboy, runt herda, mad dok
Eldar class rundown: Scorpion, Avenger, Warlock, Reaper
Expect Tau & Dark Eldar later, likely an expansion, though dark eldar npcs will be present on release, as well as Necron, and Tyranids. (Interesting idea, going for the 'faceless' races as NPCs, though I suspect you won't be getting quests from the Swarmlord!)
60 character levels.


Gameplay related notes:

A crashed space hulk will be one of the zones.
Another zone will take place on an Imperial Cruiser, and Chaos Cruiser.
Expect several instanced missions much like WoW, as well as open world.
It will include instanced & open world pvp.
Players will be able to dual weild things like pistols and melee weapons... yes that means two chain swords.
The featured chapter is Black Templars. (As evidenced by the banner art)
The featured chaos god is Khorne, at least for playable
Word Bearers will also take a major role in the Playable chaos faction
Nurgle & Fabius Bile will have a big Chaos NPC presence. (I suspect not Nurgle himself, but perhaps Typhus?)
Possible shooter/RPG mode controls, like StarTrek Online.
Third person action, plays like Gears of War/Space Marine mixed together for shooting.
Melee is more like Space Marine/Darksiders, with the target lock on.
Blocking melee attacks is a maybe, sheilds may be NPC only.
NPC creatures vary from: Necromunda like humans, Chaos Cultists, Dark Eldar; from Grotesques to Warriors, Chaos Daemons and beasts, Orks, Grots, Guardsmen, defected Guardsmen, most of the minor Demons, Dreadnoughts, Tyranid Warriors, Genestealers and more.
Forgeworld things may be present. Thunderhawk, terrain sets, Aquila landers, FW-esque equipment on vehicles.
Environments range from snowy mountains, to the innards of a crashed space hulk... from cities destroyed, and orkified, to ancient eldar cities, overgrown with nids... from ancient battlefields, littered with the carcases of Titans and tanks, to a hive city, nostalgic with necromunda.... from the halls of Imperial Cruisers, to tge desecrated throne rooms of Chaos.
Everything is large, beefy, and sticks to 40k very well. People already invested in the background and game will progress at a snails pace, as we will be distracted by everything.
Left mouse uses the weapon in your character's left hand, Right mouse uses the weapon in your character's right hand. Rather cool mechanic.
All abilities have a cooldown... No spamminh your "3" key like most MMOs. This will likely annoy WoW diehards. This pleases me.
Melee combos - dual weilding gives new moves
There is sprinting.
"Guilds" will be present.
Team/party/squad size is 5
"Raid" size is 50... subject to change.
Ranged weapons have infinite ammo, but there is reloading, overheating, venting, and reloading.
Weapons rarely get to take full advantage of their range when inside... lots of cover and turning corners, it's very dynamic.
Hero classes are possible, unlocked once you get a character high enoigh level.
Imperium: Grey Knight
Chaos: Chaos Sorcerer
Ork: 'Ard boy or Weird boy
Eldar: Farseer
Hero classes will begin at higher level...
Likely 40.


A player progressing as a marine will do so as follows:

Lv. 0: an adept, think a marine wearing just carapace armor.
Lv. 10: more or less a scout.
Lv. 20: equipped like the marine character in th sm codex... forgot his name.
Lv. 30: a standard marine
Lv. 40 honor guard or Sergeant, some decoration
Lv. 50 sternguard, maybe captain.
Lv. 60 artificer armor, iron halos, the whole sha-bang.

Grey knight fits in fairly well at around 40.

Other classes progress similarly.

Misc. Notes

Tech priest are very, very pure adeptus mechamicus themed...Backpacks with a robot arm.
A cover system is implemented.Waist high cover and standing cover.
Cross platform is very possible.
Shooting mechanics will have aim assist
Similarly, melee attacks will lock on.
Abilities work similar to Warhammer Online. A common resource, then each class has a unique resource used with abilities.
Weapons inxrease in "coolness" as far as progression is concerned.
A lv. 1 autogun may be it's familiar form in necromunda and early IG... by lv 60, sone autoguns look cool enough for inquisitors to be using, lathered in fancy trim, aquilas, etc.
Same goes for other weapons.... think Call of Duty, as you unlock the various weapon upgrades, you guns start looking cooler.


Each class has 3 specialties.

Marine: Tactical, Devastator, Assault
Assassin/guardsman: the major assassin type, callidus, vindicare, eversor (however you spell it)
The Marine is by far the most flushed out.
most abilities are still very WIP.
Jump packs- not sure how they'll work


i am.. like literally foaming at the mouth. except for that part about good vs evil 2 faction ****. everything else. want. so much want.
I like things that make me feel stupid. - Ken Levine
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Permalink | Quote | PM | +Rep December 26, 2011 12:37am | Report
*foam at the mouth* I'm a Warhammer 40k fan. LONG LIVE THE IMPERIAL GUARDS! Can't wait for this game to come out.

+rep me and you'll get good karma, wich means you won't be reincarnated into a rock! Isn't that awesome?

But yes this idea has been discussed more than Pam Anderson's tits in a plastic surgeons office.
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Love the style of Warhammer/Warhammer 40k

IMO Warhammer Online at the time of release had WAY more potential than WoW, they just screwed up so f***ing bad.

The next big mmorpgs that are jet to come should be the downfall for WoW as it is.
Hopefully they're forced to release their Titan project and still have to compete for the #1 not leaving one game rotting at the top again.

Dont like the idea how they're already thinking about implementing a "hero class" similiar to WoW's Death knight...
Samoh
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Darcurse wrote:

Love the style of Warhammer/Warhammer 40k

IMO Warhammer Online at the time of release had WAY more potential than WoW, they just screwed up so f***ing bad.

The next big mmorpgs that are jet to come should be the downfall for WoW as it is.
Hopefully they're forced to release their Titan project and still have to compete for the #1 not leaving one game rotting at the top again.

Dont like the idea how they're already thinking about implementing a "hero class" similiar to WoW's Death knight...


This, except the downfall of WoW, I don't think that will truly happen for a few more years (personally) although some fantastic looking mmorpg's are set to release.
Thanks to Koksei, The_Nameless_Bard,JhoiJhoi, LaCorpse, JEFFY40HANDS and myself for the signatures! I am also a certified gangster.
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Permalink | Quote | PM | +Rep December 26, 2011 11:31am | Report
Want to play....curse you taunting game notes!
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the only thing that can kill wow is blizzard. people who have already heavily invested time and money into wow are not going to want to leave it that easily for a new mmo where they have to start at level 1 with nothing.
I like things that make me feel stupid. - Ken Levine
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Permalink | Quote | PM | +Rep December 26, 2011 3:48pm | Report
caucheka wrote:

the only thing that can kill wow is blizzard. people who have already heavily invested time and money into wow are not going to want to leave it that easily for a new mmo where they have to start at level 1 with nothing.


Well Blizzard are working on the Titan project now, but I think it will be more of a casual mmofps. We will see!
Thanks to Koksei, The_Nameless_Bard,JhoiJhoi, LaCorpse, JEFFY40HANDS and myself for the signatures! I am also a certified gangster.
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Permalink | Quote | PM | +Rep December 26, 2011 6:02pm | Report
caucheka wrote:

the only thing that can kill wow is blizzard. people who have already heavily invested time and money into wow are not going to want to leave it that easily for a new mmo where they have to start at level 1 with nothing.


Earlier that would have been the case, but the moment ppl get to disgusted by sth they do every day, they're glad for a change of pace.
How many subcribers did Blizz lose lately? ~3 million?
IMO games around the time Warhammer Online came up needed anything they could get: big company name/support/innovation/graphic/story/already exisiting fan base etcetcetc. ONLY to play in the same league as WoW. Nowadays more than half is already a given.

Okay, I'm a bit hung up on Warhammer Online here, but it was just that great of a game, if it were to be released these days Blizz would be in serious trouble upholding the status quo.
There were already some others who had the capability to overthrow WoW, what downed them wasnt an unchangable WoW loyal player base, but plain old mistakes the creators/publishers made.

Otherwise sth like Guild Wars shouldnt have survived to pave its way to a sequel (moreover, everything related to the sequel killed the current GW scene)

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