Passive: Soul Connect
- Each time a friendly unit dies restore 1/2/3% mana and 1/2/3% HP to Invoke over 3 seconds (can stack)
Q: Flameling
- Summons a flameling down on an area. It deals 40/70/100/130/160 +.5 AP in a small AOE (300)
- The flameling begins to attack the nearest enemy champion for 4 seconds dealing .5 AD per hit (AS = 1)
- The flameling cannot die but is subject to all CC
- Range is 500
- CD is 11
W: Criss Crosser
- Drops a Cross down. the Cross restores 2/3/4/5/6% of mana and 1/2/3/4/5% of HP per second for 5 seconds
- If the cross is destroyed it deals 5/10/15/20/25% of Max HP +.4 AP to the destroyer
- Range is 400
- CD is 17
E: Jolt Auger
- Fires a line pounding shot (works like rumble ult) on the ground stunning targets for 1 second
- Deals 70/140/210/280/350 +150% AD
- Range is 600
- CD is 8 seconds
R: Fenix Down
- A fiery bird flies through a wide line 200x600 healing all friendly champs by 150/300/450 +.7 AP
- Friendly units washed in the fire cannot die for 1.5 seconds
- Range is 200x600
- CD is 130 seconds
Just thought of this. Hmmmm. Very mixed up skills. Should be versatile
[quote=Read]Passive: Soul Connect
- Each time a friendly unit dies restore 1/2/3% mana and 1/2/3% HP to Invoke over 3 seconds (can stack)
Q: Flameling
- Summons a flameling down on an area. It deals 40/70/100/130/160 +.5 AP in a small AOE (300)
- The flameling begins to attack the nearest enemy champion for 4 seconds dealing .5 AD per hit (AS = 1)
- The flameling cannot die but is subject to all CC
- Range is 500
- CD is 11
W: Criss Crosser
- Drops a Cross down. the Cross restores 2/3/4/5/6% of mana and 1/2/3/4/5% of HP per second for 5 seconds
- If the cross is destroyed it deals 5/10/15/20/25% of Max HP +.4 AP to the destroyer
- Range is 400
- CD is 17
E: Jolt Auger
- Fires a line pounding shot (works like rumble ult) on the ground stunning targets for 1 second
- Deals 70/140/210/280/350 +150% AD
- Range is 600
- CD is 8 seconds
R: Fenix Down
- A fiery bird flies through a wide line 200x600 healing all friendly champs by 150/300/450 +.7 AP
- Friendly units washed in the fire cannot die for 1.5 seconds
- Range is 200x600
- CD is 130 seconds
Just thought of this. Hmmmm. Very mixed up skills. Should be versatile[/quote]
- Each time a friendly unit dies restore 1/2/3% mana and 1/2/3% HP to Invoke over 3 seconds (can stack)
Q: Flameling
- Summons a flameling down on an area. It deals 40/70/100/130/160 +.5 AP in a small AOE (300)
- The flameling begins to attack the nearest enemy champion for 4 seconds dealing .5 AD per hit (AS = 1)
- The flameling cannot die but is subject to all CC
- Range is 500
- CD is 11
W: Criss Crosser
- Drops a Cross down. the Cross restores 2/3/4/5/6% of mana and 1/2/3/4/5% of HP per second for 5 seconds
- If the cross is destroyed it deals 5/10/15/20/25% of Max HP +.4 AP to the destroyer
- Range is 400
- CD is 17
E: Jolt Auger
- Fires a line pounding shot (works like rumble ult) on the ground stunning targets for 1 second
- Deals 70/140/210/280/350 +150% AD
- Range is 600
- CD is 8 seconds
R: Fenix Down
- A fiery bird flies through a wide line 200x600 healing all friendly champs by 150/300/450 +.7 AP
- Friendly units washed in the fire cannot die for 1.5 seconds
- Range is 200x600
- CD is 130 seconds
Just thought of this. Hmmmm. Very mixed up skills. Should be versatile