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Item Cost/Efficiency

Creator: Bouboupiste August 27, 2012 9:25am
Bouboupiste
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I'm planning to start making a full item cost/efficiency chart based on the cheapest item giving a given stat, including all items in game, to help for people that would not do the maths for build orders
Do you think it will be usefull, or do you think it will be a waste of time?


PS: any idea for considering deathfire's grasp's active, and on hit procs ( ionic spark, madred's etc) ?

PPS: found no guide including Mp5 and Hp5
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Useful for sure... if done right.

+rep me and you'll get good karma, wich means you won't be reincarnated into a rock! Isn't that awesome?

But yes this idea has been discussed more than Pam Anderson's tits in a plastic surgeons office.
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Go on ReignOfGaming.net, I think DiffTheEnder already did that numerous times.
lifebaka
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I did something much like this a while back. My numbers are at https://docs.google.com/spreadsheet/ccc?key=0AkzF06wI4oFgdEhXdzRlcWxqUkVyNHhreXJnbEhPUkE. Feel free to adapt them.
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Bouboupiste
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lifebaka wrote:

I did something much like this a while back. My numbers are at https://docs.google.com/spreadsheet/ccc?key=0AkzF06wI4oFgdEhXdzRlcWxqUkVyNHhreXJnbEhPUkE. Feel free to adapt them.


Do you mind if I adapt it and repost it after?
Jpikachu1999
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http://www.mobafire.com/league-of-legends/build/in-depth-item-guide-97205

A little older, since it hasn't been updated, but still quite useful.

Not sure if this will help you or not :3

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Bouboupiste
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http://www.mobafire.com/league-of-legends/build/in-depth-item-guide-97205

A little older, since it hasn't been updated, but still quite useful.

Not sure if this will help you or not :3


This is not what I thought about, but this is pretty nice, thanks for giving me the link
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Do you mind if I adapt it and repost it after?

Feel free to.

To answer your first P.S. question, I'd just treat damage on-hit item passives as additional AD. The only real differences between the two are that the on-hits are magic damage and cannot crit. The type of damage isn't really relevant when looking at the items, though, because I don't imagine you're counting in enemy resistances when calculating item cost efficiency (besides, the current meta mostly builds armor, making magic damage slightly better anyway). The inability to crit is also basically a nonissue, because no one mixes on-hit damage and crit centric builds anyways.

The difficulty of figuring out how much item actives and passives is why I didn't deal with them at all when I made my spreadsheet. I figured that by looking at the gold value differences between the stats of the item and it's actual cost, players would be able to decide if the items' other abilities are worth the difference.
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RaNuD
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You cannot really put a value on something like Executionner's Calling's active, and Deathfire Grasp's depends on the amount of AP you have.
And even then... when you play a champion with high ratio some flat AP could be stronger (aka:worth more) than the damage you get from DFG. On a champion with low ratios, it'd be worth less. I hardly see how you could put a gold value on anything else than stat boosts.
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Well, for executionner's, maybe considering the efficiency as -50% hp/5 and thus consider the price of the loss to the ennemy.

For Madred's, considering the base damage bonus dependinng on ennemy's health, didn't thought about that

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