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Home // News // Welcome to the 2026 Season
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Welcome to the 2026 Season

Dive in and learn everything you need to know before jumping into your first few games in the 2026 Season. For Demacia!

Demacia Arrives

Act 1 of the 2026 Season will be Demacian-themed, with all the white and gold and petricite that comes with it—think default Galio, as an aesthetic. The theme will revolve around the golden age of Demacia. Snow will melt away from Summoner's Rift, giving way to a more classic rendition of the Rift, with structures taking on that Demacian style.



The overall goals of 2026 when it comes to the game is twofold. One, give equal importance to every role in the game. At the moment, and for a long time now, junglers and support players have been able to impact the game at a higher degree than the solo and bot laners, and in 2026, Riot aims to change that. Two, get rid of "objective overload." In 2025, a lot of the game seemed to revolve around teamfighting over neutral objectives. Explosive 5v5s are fun, but there's more to the game, and Riot wants that "more" to take a more center stage in 2026.


Atakhan, and the Jungle

To that end, one big change is the removal of Atakhan—which is super apt considering what happened to him canonically in our final cinematic of the 2025 Season. Atakhan was added to the game at the beginning of last year and has been a dominating force throughout the year. There have been a few changes to Atakahn, but overall his impact has not waned.  Baron Nashor will regain his position as That Objective, and will be back to spawning at 20 minutes.


With Atakhan gone, so are the Blood Roses and Petals that came with him. Additionally, Feats of Strength are being removed from the game, another element that contributed to the extra-importance on objective control. But don’t worry, there are other ways to earn gold and rewards from objectives in 2026, namely when it comes to turrets. Void Grubs and Rift Herald will have stronger effects, and comeback experience is stronger for the dragons and Baron Nashor.

Turrets

To pull influence away from teamfighting and towards sieging turrets, a new mechanic has been added called "Crystalline Overgrowth." Crystalline Overgrowth functions kind of like a universal demolish effect. The longer a turret hasn't been hit, the more this feature builds up over time. When a turret is finally hit, the Crystalline Overgrowth will be consumed, dealing an extra burst of damage. This makes every character in the game a potential good sieger, not just Caitlyn and Ziggs.



Additionally, Turret Plating now sticks around permanently and has been added to inner and inhibitor turrets. However, no new gold has been added to the Rift, it’s just been redistributed. Basically, there are more turret plates now, but they grant less gold apiece.

Vision

Vision has always been within the support's jurisdiction, but a new change will make everyone a little bit better at it. Summoner's Rift now has designated "Faelights" which are locations where wards are more potent. If you place a ward in a Faelight, they will grant more vision. These locations are predetermined, some spawning early on and some only in the mid and late game.


Role Quests

The biggest and most exciting change is probably the addition of role quests. Each role will now have a unique quest to fulfill, which acts similar to how support and jungle quests work so far. This change aims to fix the issue of some of the roles in the game feeling inconsequential. This is especially aimed at top laners and bot laners, who are currently the two weakest roles. Because of that, their quest rewards might feel a bit too powerful, but only time will tell. You will progress your quest by killing minions, champions, plates, and turrets; all things that you'd normally be doing in the game. Upon completing your quest, you'll get:

Top Lane

Top laners will get a longer cooldown version of the Teleport Summoner Spell for free, on top of the two spells they already chose. If one of your spells was already Teleport, you'll instead get a stronger Teleport as your third spell. Additionally, top laners will receive an up-front bonus to experience, more experience from future sources, and an increased level cap. Top laners will now be able to reach level 20, rather than 18.


Mid Lane

Mid laners will receive a free tier 3 boot upgrade, like the ones you could've purchased if you'd won the Feats of Strength during the 2025 Season. Additionally, mid laners will gain an empowered 4-second recall with a cooldown.



Jungle

Since Junglers already exert a great deal of control of the game, their reward is comparatively weaker. Junglers' Smites will now deal more damage, and they'll get more gold and experience from camps, as well as bonus movement speed in the jungle.



Bot Lane

Bot Laners will get a lump sum of gold at quest completion, as well as more gold from minion kills and champion kills and assists for the rest of the game. What to do with all that gold? Buy a seventh item, of course. Bot Laners now get a dedicated seventh item slot that will let you get an extra Legendary item and carry your team to victory in style.


Support

Similarly to Junglers, Supports will get a smaller, but important, boon. Supports now get a discount on Control Wards, more gold over time, and a new slot to carry Control Wards. This means you won't have to forgo your final item anymore just to carry Control Wards into late game.



New Battle Pass

The new Battle Pass will be out today, granting various goodies like Icons, Mythic Essence, Ancient Sparks, Hextech Chests and Keys, and some Blue and Orange Essence. You’ll also be able to acquire Petricite Cho’Gath at level 8, Durand’s Legacy Taliyah at level 24, and Prestige Veiled Lady Morgana at level 48. The Battle Pass will cost 1650 RP, or roughly $15.

New, Updated, and Returning Items


Actualizer

RECIPE Lost Chapter + Blasting Wand + 1050g = 3100g

STATS 90 AP, 300 Mana, 10 Ability Haste


Unique Active – Mana Made Real

For 8 seconds, your mana is Empowered. While Empowered: your spells cost 100% more mana; you gain 15% (+ 0.005% bonus mana) increased ability damage, healing, and shielding; and your basic ability cooldowns progress 30% faster.



Bandlepipes

RECIPE Kindlegem + Cloth Armor + Null-Magic Mantle + 500g = 2000g

STATS 200 Health, 15 Ability Haste, 20 Armor, 20 Magic Resistance


Unique Passive – Fanfare

Slowing or immobilizing an enemy champion grants Fanfare for (Melee 8 / Ranged 4) seconds. Fanfare grants you 20% bonus movement speed. While you have Fanfare, nearby allies, including yourself, gain (Melee 30 / Ranged 20.01)% bonus attack speed.



Bastionbreaker

RECIPE The Brutalizer + Serrated Dirk + 863g = 3200g

STATS 55 Attack Damage, 22 Lethality, 15 Ability Haste


Unique Passive – Shaped Charge

Abilities deal (Melee 30 / Ranged 15) (+ (Melee 1.5 / Ranged 0.75) per 1 lethality) bonus true damage to champions and epic monsters (45 second cooldown.)


Unique Passive – Sabotage

Taking down a champion within 3 seconds of damaging them grants Sabotage for 3 seconds. While you have Sabotage, your next basic attack against an epic monster or turret deals (Melee 300 / Ranged 240) (+ (Melee 25 / Ranged 20) per 1 lethality) bonus true damage over 3 seconds.



Whispering Circlet

RECIPE Forbidden Idol + Ruby Crystal + Tear of the Goddess + 850g = 2250g

STATS 200 Health, 300 Mana, 8% Heal and Shield Power, 75% Mana Regeneration


Unique Passive – Harmony

Grants heal and shield power equal to 0.5% bonus mana.


Unique Passive – Manaflow

Grants a charge every 8 seconds, up to 5 charges. Affecting an enemy or ally with an attack or ability consumes a charge and grants 4 bonus mana, increased to 8 if it's a champion, up to maximum of 360 bonus mana. Transforms into Diadem of Songs at +360 mana.



Diadem of Songs

RECIPE Automatically transforms from Whispering Circlet

STATS 200 Health, 1000 Mana, 8% Heal and Shield Power, 100% Mana Regeneration


Unique Passive – Harmony

Grants heal and shield power equal to 0.5% bonus mana.


Unique Passive – Consonance

While you or any ally you've healed or shielded in the last 3 seconds is in combat with champions, each second, heal the lowest health nearby ally champion for 0.8% maximum mana.



Dusk and Dawn

RECIPE Sheen + Blasting Wand + Kindlegem + Dagger + 300g = 3100g

STATS 300 Health, 70 AP, 20 Ability Haste, 25% Attack Speed


Unique Passive – Spellblade

After using an ability, your next basic attack within 10 seconds deals 100% base AD (+ 10% AP) bonus magic damage on-hit and applies on-hit effects twice (1.5 second cooldown, starts after using the empowered attack).



Endless Hunger

RECIPE Caulfield’s Hammer + Pickaxe + 1075g = 3000g

STATS 60 AD, 5% Omnivamp, 20% Tenacity


Unique Passive – Famine

Gain 5 (+ 10% bonus AD) ability haste.


Unique Passive – Feast

When a champion that you damaged within 3 second dies, gain 15% omnivamp for 8 seconds.



Fiendhunter Bolts

RECIPE Zeal + Scout’s Slingshot + 850g = 2650g

STATS 40% Attack Speed, 25% Critical Strike Chance, 4% Movement Speed


Unique Passive – Night Vigil

Gain 30 ultimate ability haste.


Unique Passive – Opening Barrage

After casting your ultimate, your next 3 basic attacks within 8 seconds gain 50% bonus attack speed and critically strike for 75% of your normal critical strike damage. If an attack would already critically strike, it deals normal critical strike damage and also deals 10% bonus true damage. (45 second cooldown.)



Hexoptics C44

RECIPE Pickaxe + Noonquiver + Long Swrd + 275g = 3000g

STATS 50 AD, 25% Critical Strike Chance


Unique Passive – Magnification

Deal 0% – 10% (based on distance) increased damage with basic attacks.


Unique Passive – Arcane Aim

When a champion that you damaged within 3 second dies, gain 100 bonus attack range for 6 seconds.



Protoplasm Harness

RECIPE Kindlegem + Giant’s Belt + 800g = 2500g

STATS 600 Health, 15 Ability Haste


Unique Passive – Night Vigil

Gain 30 ultimate ability haste.


Unique Passive – Lifeline

If you would take damage that would reduce you below 30% of your maximum health, gain 200 bonus health for 5 seconds, then heal 200 – 400 (based on level) (+ 250% bonus armor) (+ 250% bonus magic resistance) over the duration. While healing, you gain 15% increased size, 10% bonus movement speed, and 25% tenacity.


To read up on all the returning, removed, and updated items, you can check out our standalone article on the 2026 Item Changes.


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