Set 15, K.O. Coliseum, has received its fifth update! Read on to learn about all the changes that have gone live on Wednesday in Teamfight Tactics.
In a Nutshell
Part 2 of K.O. Coliseum has dropped and with it a brand new Pass with new goodies, a new PvE mode called Ao Shin's Ascent, and heaps of changes to the Power Up mechanic. Starting with the latter, several overperforming Power Ups have been removed, while over twenty have been adjusted. Nicher Power Ups, called Secondary Power Ups, will now pop up less frequently, ensuring you always get at least one stellar option in the Power Up pop up.
Ao Shin's Ascent will be here for the entirety of Patch 15.5 and Patch 15.6, so queue up while you can. PvE gamemodes like Tocker's Trials and Ao Shin's Ascent are a great way to earn some quick Pass XP; as there's less pressure to win, and more room to experiment, play those comps you're not so comfortable with, and get those niche missions done. Playing Ao Shin's Ascent will also earn you a new Portal, as well as some Star Shards, Realm Crystals, and Treasure Tokens
Regarding the game itself, Patch 15.5 is full of champion changes; most of them buffs. In particular, Battle Academia is back on the menu, with buffs going to Katarina, Jayce, and Yuumi as well. With both Kat and Akali buffed, it might be time to run that Executioner comp that hasn't been working so far. Both Braum and Volibear have been buffed as well, so if you haven't found Luchador exciting, you might be pleasantly surprised going
forward!
Image sourced from leagueoflegends.com.
Rotating Shop Arrivals
Image sourced from leagueoflegends.com.
Ao Shin’s Ascent is Here
TFT’s newest PvE gamemode is now live. Ao Shin’s Ascent will be here throughout Patch 15.5 and Patch 15.6 and then we’ll have to wave goodbye. Ao Shin’s Ascent plays out like a typical K.O. Coliseum Match that goes from stage 1 round 1 to stage 3 round 6, where you’ll fight a boss in hopes of rescuing one of five Little Legends that need your help. As you climb the mountain, the challenges become greater, but you also become stronger through unlocking various boons. Read more on Ao Shin’s Ascent in our earlier article, or queue up and try your luck!
- Stun no longer increases per level. Baseline Stun duration increased.
SMOLDER
- Mana: 0/60 > 0/50
- Spell Damage: 225/340/540 AD > 265/400/635 AD
- Leveling mechanic removed.
- No longer gains Attack Damage per Level.
- Innately gains 30% Armor Reduction.
- Spell no longer reduces Max Mana.
TIER 4 Unit Changes
????
NERFS
BUFFS
AKALI
- Single Target Damage: 80/120 AP > 95/145 AP
- Dash Damage: 70/105 AP > 80/120 AP
VOLIBEAR
Spell Attack Speed: 99/99/300% > 125/125/500%
ADJUSTMENTS
REWORK / NEW
ASHE
- Spell Damage: 14/21/100 > 17/26/125
- Number of arrows per attack no longer scales with Attack Speed.
SAMIRA
Dash now tiebreaks based on units closest to her current location. More likely to dash towards her current target.
TIER 5 Unit Changes
????
NERFS
BUFFS
BRAUM
AoE Damage: 275/415 AD > 310/465
SERAPHINE
- Friendship Resist Bonus: 15% > 20%
- Friendship Health Bonus: 3.5% > 4%
YUUMI
- AS: 0.75 > 0.8
- Base Page Damage: 24/36/150 > 25/38/150
- Starting Pages: 15 > 20
- Pages per cast: 5 > 4
- Pages per True Damage Page: 5 > 4
- True Damage Percent: 30% > 20%
ADJUSTMENTS
REWORK / NEW
Augment Changes
? BUFF | ? NERF | ? ADJUSTMENT | ? NEW
SILVER AUGMENTS
AUGMENT NAME
DESCRIPTION
CHANGE
Perfect Form (Zac)
Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.
? Mana: 30/60 > 0/60
? Empowered Spell Damage: 130/195/295 AP + 12% HP > 100/150/225 AP + 10% HP
GOLD AUGMENTS
AUGMENT NAME
DESCRIPTION
CHANGE
Another One
The next completed item you make grants an additional copy of it. Gain 5 gold now.
? Gold: 1 > 5
Aura Farming
Gain a 2-star 5-cost champion equipped with 1 item. You cannot field it until 4-3.
? Round: 4-6 > 4-3
Bronze For Life I
Your team gains 3% Damage Amp for each Bronze-tier trait.
? Damage Amp: 2.5% > 3%
Escape Velocity
Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity.
? Velocity Per Level-Up: 6 > 10
Give ‘em the Chair (Dr. Mundo)
Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.
? Spell Damage: 140/210/330% AD + 30% HP > 120/180/280% AD + 25% HP
Investment Strategy I
Your champions gain 8 permanent max Health per interest you earn.
? Health Per Interest: 7 > 8
Preemptive Protection
Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan.
? Shield Amount: 14% Max HP > 18% Max Health
Raid Boss
Your strongest Bastion champion gains 25% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.
? Health: 20% > 25%
Solo Leveling
For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.
? Health: 750 > 600
? Durability: 30% > 25%
Tesla Coil
Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 260-320 magic damage based on stage.
? Damage Per Stage (2-6): 265/290/315/340/365 > 260/270/280/300/320
Thorn-Plated Armor
Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage).
Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.
At the start of the next 2 stages, gain that 4-cost champion again.
? Gold: 4 > 8
Wandering Trainer II
Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.
? Gold: 6 > 8
Item Changes
? BUFF | ? NERF | ? ADJUSTMENT | ? NEW
MUNDANE & RADIANT ITEMS
?QUICKSILVER
Base Attack Speed: 10% > 15%
? RADIANT QUICKSILVER
Base Attack Speed: 25% > 40%
?TITAN'S RESOLVE
No longer grants 15 Armor and Magic Resist at max stacks.
NEW Grants 10% Damage Amp at max stacks.
?RADIANT TITAN'S RESOLVE
No longer grants 40 Armor and Magic Resist at max stacks.
NEW Grants 20% Damage Amp at max stacks.
? RADIANT GIANT SLAYER
Base Damage Amp: 25% > 20%
? RADIANT ADAPTIVE HELM
Carry AD/AP: 45 > 60
Tank Resists: 75 > 90
ARTIFACTS
? TALISMAN OF ASCENSION
Health: 300 > 500
? SILVERMERE DAWN
Attack Damage: 120% > 140%
Resists: 60 > 80
? SUSPICIOUS TRENCH COAT
Disabled.
? SILVERMERE DAWN
Gold Interval: 8s > 10s
Power Up Changes
Secondary Power Up Frequency
A few systemic changes have been implemented for Power Ups for the second half of the K.O. Coliseum Set. To start with, secondary Power-Up options will now show up less frequently. These are the more niche options; things that aren’t exactly perfectly suited for a champion, perhaps, but that could work depending on things like items, Augments, and compositions.
Removed Power Ups
Seven Power Ups have been removed entirely as they have proven to be a bit too difficult to balance. In some cases, for some units, these Power Ups would be so powerful that the units themselves had to be changed for balancing purposes. For example, Fusion Dance is being removed so that Darius doesn't have to be nerfed, because his Fusion Dance combo was quite overpowered. The seven removed Power Ups are:
Cyclone Rush (Gain Attack Speed. At combat start, disable the opposite enemy for 3 seconds)
Essence Share (On cast, the 2 nearest allies gain 35% of Mana spent)
Fusion Dance (At combat start, fuse with the nearest ally, gaining 45% of their Health, Attack Damage, and Ability Power)
Pure Heart (Every 4 seconds heal this champion and allies within 2-hexes for 18% of their missing Health)
Selfish (Gain 10% Durability. Heal for 5% of damage dealt by all other allies)
Stretchy Arms (Gain 10% Attack Speed. On takedown, gain +1 Attack Range)
Rare Treat (Your Monster has +15 Monster Trainer levels)
Power Up Adjustments
? BUFF | ? NERF | ? ADJUSTMENT | ? NEW
? CLASSY
- Increased Effectiveness: 40% > 45%
- Only appears when the trait is Silver-tier or higher.
? DESPERADO
- Num Attacks: 12 > 8
- Damage: 140% AD > 100% AD
? DRIFT DUO
- No longer has a Stage restriction
- Level Restriction: 7 > 9
? HUNGRY HERO
- Base AD: 8% > 10%
- Health Per: 100 > 150
- No longer offered on Stage 3
?ICE BENDER
Reworked tooltip and functionality
- Damage Amp: 25% > 20%
- Chill Duration: 4s > 1s
- No longer applies all 25% of bonus damage immediately on cast.
- Chills on the first instance of spell damage.
- Now amplifies all Ability damage by 20%. Will apply 10% of the total damage as an initial burst.
- Each instance of Ability damage applies Chill for 1 second.
? FINAL BOSS
Only offered after Stage 4
? GOLDEN EDGE
- No longer offered on Stage 3
- No longer works on PvE rounds.
? GOLDEN GLOVES
- Weight: 10 > 15
- AD Per Interest: 1.5% > 2%
? HEART OF GOLD
No longer offered on Stage 3
? HERO’S ARC
Weight: 10 > 5
? MAX SPEED
Base Attack Speed: 10% > 15%
? MAX VITALITY
Combat Start effect no longer stacks on PvE rounds
? MECHABLADE
- Percent AS: 4% of max HP > 5% of max HP
- Stage 2 only
? MECH PILOT
- Stat Share: 80% > 70%
- No longer has a stage restriction
- If you already have Mech Pilot the 2-piece is guaranteed on your second Power Up.
- Bugfix: Executioners now properly applies spell crit when combining into the Mighty Mech at the 2-piece.
? MIDAS TOUCH
No longer offered on Stage 3
? ORDINARY
- No longer offered on Stage 3
- Weight: 2 > 5
? RAMPING RAGE
Attack Speed Per Attack: 3% > 3.5%
? SHINE BRIGHTER
Bonus Damage: 10% > 20%
? SINGULARITY
- Health Per Kill: 10 > 15
- No longer works on PvE rounds.
? SPIRIT SWORD
Bonus Magic Damage: 40% > 30%
? STARRY KNIGHT
Health Per 1-cost: 6% > 7%
? STORM BENDER
Damage Percent: 25% > 22%
?VETERAN
Re-enabled. Bugfix to properly function after starring up units on the bench.