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Home // News // TFT K.O. Coliseum: Patch 15.5
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TFT K.O. Coliseum: Patch 15.5

Set 15, K.O. Coliseum, has received its fifth update! Read on to learn about all the changes that have gone live on Wednesday in Teamfight Tactics.

In a Nutshell

Part 2 of K.O. Coliseum has dropped and with it a brand new Pass with new goodies, a new PvE mode called Ao Shin's Ascent, and heaps of changes to the Power Up mechanic. Starting with the latter, several overperforming Power Ups have been removed, while over twenty have been adjusted. Nicher Power Ups, called Secondary Power Ups, will now pop up less frequently, ensuring you always get at least one stellar option in the Power Up pop up.

Ao Shin's Ascent will be here for the entirety of Patch 15.5 and Patch 15.6, so queue up while you can. PvE gamemodes like Tocker's Trials and Ao Shin's Ascent are a great way to earn some quick Pass XP; as there's less pressure to win, and more room to experiment, play those comps you're not so comfortable with, and get those niche missions done. Playing Ao Shin's Ascent will also earn you a new Portal, as well as some Star Shards, Realm Crystals, and Treasure Tokens

Regarding the game itself, Patch 15.5 is full of champion changes; most of them buffs. In particular, Battle Academia is back on the menu, with buffs going to Katarina, Jayce, and Yuumi as well. With both Kat and Akali buffed, it might be time to run that Executioner comp that hasn't been working so far. Both Braum and Volibear have been buffed as well, so if you haven't found Luchador exciting, you might be pleasantly surprised going

 forward!


Image sourced from leagueoflegends.com.

Rotating Shop Arrivals 


Image sourced from leagueoflegends.com.


Ao Shin’s Ascent is Here

TFT’s newest PvE gamemode is now live. Ao Shin’s Ascent will be here throughout Patch 15.5 and Patch 15.6 and then we’ll have to wave goodbye. Ao Shin’s Ascent plays out like a typical K.O. Coliseum Match that goes from stage 1 round 1 to stage 3 round 6, where you’ll fight a boss in hopes of rescuing one of five Little Legends that need your help. As you climb the mountain, the challenges become greater, but you also become stronger through unlocking various boons. Read more on Ao Shin’s Ascent in our earlier article, or queue up and try your luck!



Trait Changes

Origin Trait Changes

? BUFF | ? NERF | ? ADJUSTMENT | ? NEW


BATTLE ACADEMIA


? CRYSTAL GAMBIT


LUCHADOR








Crystal Gambit Stage Multiplier Stage 3-4: 1.25/1.65x > 1.4/2x

Crystal Gambit 210 Rewards: 1 Artifact Anvil > 1 Random Artifact

Crystal Gambit 250 Rewards: 1 Random Radiant Item > 1x Lucky Item Chest + 12g

Crystal Gambit Higher Reward Breakpoints Reduced

Crystal Gambit (5) Kill Thresholds: 4/8/12/16/22 > 4/6/9/12/16

Crystal Gambit (7) 500 HP and 20% Amp > 300 HP and 15% Amp





MENTOR


MIGHTY MECH


? MONSTER TRAINER










Monster Trainer Level Up system removed. Monsters no longer gain 1% max health per level.


Monster Trainer cashout removed from Crystal Gambit rewards.



SOUL FIGHTER


STAR GUARDIAN


SUPREME CELLS













? THE CREW


WRAITH








Base Rocket Damage: 80 > 75







ROGUE CAPTAIN


THE CHAMP


STANCE MASTER















Class Trait Changes

? BUFF | ? NERF | ? ADJUSTMENT | ? NEW


BASTION


DUELIST


? EDGELORD










Attack Damage: 15/35/55% > 15/40/60% AD



EXECUTIONER


HEAVYWEIGHT


JUGGERNAUT













PRODIGY


PROTECTOR


SNIPER













SORCERER


STRATEGIST


ROSEMOTHER












Unit Changes 

TIER 1 Unit Changes

?


NERFS


BUFFS




ADJUSTMENTS


REWORK / NEW

KENNEN

- Heal: 180/210/240 AP > 210/250/300 AP

- Spell Damage: 130/195/300 AP > 100/150/225 AP




TIER 2 Unit Changes

??


NERFS


BUFFS



GANGPLANK

Attack Speed: 0.75 > 0.8


KATARINA

Ability Damage: 130/200/300 AP > 140/210/325 AP

ADJUSTMENTS


REWORK / NEW





TIER 3 Unit Changes

???


NERFS


BUFFS

VIEGO

Attack Speed: 0.9 > 0.85


AHRI

- Spell Damage: 430/650/1175% AP > 460/690/1275% AP

- Overkill Damage: 40/60/95 + 55% of Overkill > 10/15/25 + 75% of Overkill


JAYCE

Spell Damage: 160/240/365% AD > 180/270/425% AD


NEEKO

- Mana: 20/80 > 20/70

- Damage Reduction: 35/35/40% > 40%


ZIGGS

Attack Speed: 0.75 > 0.8

ADJUSTMENTS


REWORK / NEW

SWAIN

- Subsequent Heal: 260/290/325 AP > 300/340/380 AP

- Initial Heal: 320/360/400 AP > 300/340/380 AP


KOG’MAW

- Range: 4 > 5

- AS: 0.75 > 0.8

- On-Hit Damage: 36/55/87 AP > 50/75/120 AP

- Leveling mechanic removed

- No longer gains Ability Power per level.

- No longer gains 15% more Attack Speed.


RAMMUS

- Health: 900 > 1000

- Mana: 40/110 > 40/100

- Shield: 450/550/675 > 475/575/675

- Stun Duration: 1s > 1/1.25/1.5s

- HP on Taunt: 10/15/20 > 15/25/35

- Spell damage applies on landing as well as when shield breaks.

- Spell Damage: 60/90/150% Resists > 40/60/100% Resists

- Leveling mechanic removed

- No longer gains resists per level.

- Stun no longer increases per level. Baseline Stun duration increased.


SMOLDER

- Mana: 0/60 > 0/50

- Spell Damage: 225/340/540 AD > 265/400/635 AD

- Leveling mechanic removed.

- No longer gains Attack Damage per Level.

- Innately gains 30% Armor Reduction.

- Spell no longer reduces Max Mana.


TIER 4 Unit Changes

????


NERFS


BUFFS



AKALI

- Single Target Damage: 80/120 AP > 95/145 AP

- Dash Damage: 70/105 AP > 80/120 AP


VOLIBEAR

Spell Attack Speed: 99/99/300% > 125/125/500%

ADJUSTMENTS


REWORK / NEW

ASHE

- Spell Damage: 14/21/100 > 17/26/125

- Number of arrows per attack no longer scales with Attack Speed.


SAMIRA

Dash now tiebreaks based on units closest to her current location. More likely to dash towards her current target.




TIER 5 Unit Changes

????


NERFS


BUFFS



BRAUM

AoE Damage: 275/415 AD > 310/465


SERAPHINE

- Friendship Resist Bonus: 15% > 20%

- Friendship Health Bonus: 3.5% > 4%


YUUMI

- AS: 0.75 > 0.8

- Base Page Damage: 24/36/150 > 25/38/150

- Starting Pages: 15 > 20

- Pages per cast: 5 > 4

- Pages per True Damage Page: 5 > 4

- True Damage Percent: 30% > 20%

ADJUSTMENTS


REWORK / NEW






Augment Changes 

? BUFF | ? NERF | ? ADJUSTMENT | ? NEW


SILVER AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

Perfect Form (Zac)

Gain a Zac. Your strongest Zac becomes a Specialist. He now bounces around the battlefield dealing damage in a one hex radius.

Mana: 30/60 > 0/60

? Empowered Spell Damage: 130/195/295 AP + 12% HP > 100/150/225 AP + 10% HP



GOLD AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

Another One

The next completed item you make grants an additional copy of it. Gain 5 gold now.

? Gold: 1 > 5

Aura Farming

Gain a 2-star 5-cost champion equipped with 1 item. You cannot field it until 4-3.

? Round: 4-6 > 4-3

Bronze For Life I

Your team gains 3% Damage Amp for each Bronze-tier trait.

? Damage Amp: 2.5% > 3%

Escape Velocity 

Gain 1 Velocity per reroll, and 10 when you level up. Crew units gain 1% Attack Speed for every 3 Velocity.

? Velocity Per Level-Up: 6 > 10

Give ‘em the Chair (Dr. Mundo)

Gain a Dr. Mundo. Your strongest Dr. Mundo becomes a Ranged Marksman. He now throws chairs that deal heavy damage, but cost Health.

? Spell Damage: 140/210/330% AD + 30% HP > 120/180/280% AD + 25% HP

Investment Strategy I

Your champions gain 8 permanent max Health per interest you earn.

? Health Per Interest: 7 > 8

Preemptive Protection

Combat start: Protectors shield themselves and their closest ally for 18% of their maximum health. Shields stack. Gain a Rakan.

? Shield Amount: 14% Max HP > 18% Max Health

Raid Boss

Your strongest Bastion champion gains 25% max Health. When other Bastions die, they transfer 20% of their Armor and Magic Resist to it. Gain a Shen and Rell.

? Health: 20% > 25%

Solo Leveling

For the next 5 combats, your team size is 1 but the champion you field has massively increased stats. Gain 1 XP for every kill they get. Afterwards, gain 2 item components.

? Health: 750 > 600

? Durability: 30% > 25%

Tesla Coil

Each of your allies with 3 items equipped emits 2 arcs of lightning every 5 seconds, dealing 260-320 magic damage based on stage.

? Damage Per Stage (2-6): 265/290/315/340/365 > 260/270/280/300/320

Thorn-Plated Armor

Gain a Bramble Vest. Your Bramble Vests deal 1-180% more damage (based on Stage).

No longer heals based on damage dealt.

? Increased Damage: 1/20/100/180% > 20/40/125/210%



PRISMATIC AUGMENTS

AUGMENT NAME

DESCRIPTION

CHANGE

Bronze For Life II

Your team gains 3% Damage Amp and 1.5% Durability for each Bronze-tier trait.


Damage Amp Bonus: 0%

Durability Bonus: 0%

? Damage Amp: 2.5% > 3%

? Durability: 1% > 1.5%

Caretaker’s Chosen 

As you level, gain more powerful items.

Level 4: Component anvil

Level 6: Completed item anvil

Level 8: Choose 1 of 5 Radiant items

?Radiant Item: Level 7 > Level 8

? Care Package Grants rewards when selected and at the start of the next 2 stages.

Expected Unexpectedness

Now and at the start of the next 2 stages, roll 3 dice. Gain various rewards based on their total.

?Item Rewards reduced

Nine Lives

Set your player health to 9. On combat loss, you only lose 1 health and gain loot. You can't gain health.

? 2 Life Reward: Gold removed from rewards

? 1 Life Reward: Masterwork Upgrade > Lucky Item Chest + 12g + Remover, Artifact Anvil + Remover > 3 Component Anvils + Remover

Starter Kit

Gain a 4-cost champion, a 2-star 1-cost champion that shares a trait with them, and 8 gold.


At the start of the next 2 stages, gain that 4-cost champion again.

? Gold: 4 > 8

Wandering Trainer II

Gain a Training Dummy with 2 permanently attached Emblems. Gain 1 gold.

? Gold: 6 > 8


Item Changes 

? BUFF | ? NERF | ? ADJUSTMENT | ? NEW


MUNDANE & RADIANT ITEMS


? QUICKSILVER

Base Attack Speed: 10% > 15%


? RADIANT QUICKSILVER

Base Attack Speed: 25% > 40%


? TITAN'S RESOLVE

No longer grants 15 Armor and Magic Resist at max stacks.

NEW Grants 10% Damage Amp at max stacks.


? RADIANT TITAN'S RESOLVE

No longer grants 40 Armor and Magic Resist at max stacks.

NEW Grants 20% Damage Amp at max stacks.


? RADIANT GIANT SLAYER

Base Damage Amp: 25% > 20%


? RADIANT ADAPTIVE HELM

Carry AD/AP: 45 > 60

Tank Resists: 75 > 90



ARTIFACTS


? TALISMAN OF ASCENSION

Health: 300 > 500


? SILVERMERE DAWN

Attack Damage: 120% > 140%

Resists: 60 > 80


? SUSPICIOUS TRENCH COAT

Disabled.


? SILVERMERE DAWN

Gold Interval: 8s > 10s


Power Up Changes


Secondary Power Up Frequency

A few systemic changes have been implemented for Power Ups for the second half of the K.O. Coliseum Set. To start with, secondary Power-Up options will now show up less frequently. These are the more niche options; things that aren’t exactly perfectly suited for a champion, perhaps, but that could work depending on things like items, Augments, and compositions.


Removed Power Ups

Seven Power Ups have been removed entirely as they have proven to be a bit too difficult to balance. In some cases, for some units, these Power Ups would be so powerful that the units themselves had to be changed for balancing purposes. For example, Fusion Dance is being removed so that Darius doesn't have to be nerfed, because his Fusion Dance combo was quite overpowered. The seven removed Power Ups are:


  • Cyclone Rush (Gain Attack Speed. At combat start, disable the opposite enemy for 3 seconds)

  • Essence Share (On cast, the 2 nearest allies gain 35% of Mana spent)

  • Fusion Dance (At combat start, fuse with the nearest ally, gaining 45% of their Health, Attack Damage, and Ability Power)

  • Pure Heart (Every 4 seconds heal this champion and allies within 2-hexes for 18% of their missing Health)

  • Selfish (Gain 10% Durability. Heal for 5% of damage dealt by all other allies)

  • Stretchy Arms (Gain 10% Attack Speed. On takedown, gain +1 Attack Range)

  • Rare Treat (Your Monster has +15 Monster Trainer levels)


Power Up Adjustments

? BUFF | ? NERF | ? ADJUSTMENT | ? NEW



? CLASSY

- Increased Effectiveness: 40% > 45%

- Only appears when the trait is Silver-tier or higher.



? DESPERADO

- Num Attacks: 12 > 8

- Damage: 140% AD > 100% AD


? DRIFT DUO

- No longer has a Stage restriction

- Level Restriction: 7 > 9

? HUNGRY HERO

- Base AD: 8% > 10%

- Health Per: 100 > 150

- No longer offered on Stage 3


? ICE BENDER

Reworked tooltip and functionality

- Damage Amp: 25% > 20%

- Chill Duration: 4s > 1s

- No longer applies all 25% of bonus damage immediately on cast.

- Chills on the first instance of spell damage.

- Now amplifies all Ability damage by 20%. Will apply 10% of the total damage as an initial burst.

- Each instance of Ability damage applies Chill for 1 second.



? FINAL BOSS

Only offered after Stage 4

? GOLDEN EDGE

- No longer offered on Stage 3

- No longer works on PvE rounds.



? GOLDEN GLOVES

- Weight: 10 > 15

- AD Per Interest: 1.5% > 2%


? HEART OF GOLD

No longer offered on Stage 3

? HERO’S ARC

Weight: 10 > 5


? MAX SPEED

Base Attack Speed: 10% > 15%


? MAX VITALITY

Combat Start effect no longer stacks on PvE rounds


? MECHABLADE

- Percent AS: 4% of max HP > 5% of max HP

- Stage 2 only



? MECH PILOT

- Stat Share: 80% > 70%

- No longer has a stage restriction

- If you already have Mech Pilot the 2-piece is guaranteed on your second Power Up.

- Bugfix: Executioners now properly applies spell crit when combining into the Mighty Mech at the 2-piece.



? MIDAS TOUCH

No longer offered on Stage 3

? ORDINARY

- No longer offered on Stage 3

- Weight: 2 > 5



? RAMPING RAGE

Attack Speed Per Attack: 3% > 3.5%


? SHINE BRIGHTER

Bonus Damage: 10% > 20%

? SINGULARITY

- Health Per Kill: 10 > 15

- No longer works on PvE rounds.


? SPIRIT SWORD

Bonus Magic Damage: 40% > 30%



? STARRY KNIGHT

Health Per 1-cost: 6% > 7%


? STORM BENDER

Damage Percent: 25% > 22%


? VETERAN

Re-enabled. Bugfix to properly function after starring up units on the bench.


? WEIGHTS

No longer offered on Stage 3

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