Patch 17.4 of TFT's Space Gods Set is here! Read on to learn about the most recent changes that have gone live in Teamfight Tactics.

Patch 17.4 is live and teeming with lots of big changes. Across the board, many units have and traits have been buffed to get a change in the spotlight, but two traits have been changed rather radically: Psionic and Arbiter.
All of the Psionic Items have been reworked to provide more general benefits, and their Radiant versions have been adjusted to match. Arbiter is here with new combinations, while some old ones have been retired. The Arbiter changes aimed to make the Trait more universally useful; rather than viable only when certain combinations pop up.
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God Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
Trait Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
▶ Arbiter
Arbiter Inputs are now grouped into three categories; One input from each category will always be offered:
– Consistent
- Every 4 Seconds:
- For each Arbiter Star Level:
– Conditional
- When an Arbiter Attacks 3 times
- When an Arbiter spends 50 Mana
– Economy based
- For each interest you would gain
- If you rerolled last turn
Arbiter Outputs are now grouped into three categories; One input from each category will always be offered:
– Offense
- Gain Ability Power
- Gain Attack Speed
– Defense
- Gain permanent max HP
- Gain a % Health Shield
- Gain Armor and Magic Resist
– Economy based
- % Chance to gain gold
- % Chance to gain a Leona
- When gaining Gold/Leona, if a player’s chance exceeds 100%, they will use any excess chance for a second roll at the rewards, with a maximum of 2 triggers. Ex: If a player ends combat with a 150% chance to gain a Leona, they will gain 1 Leona and then have a 50% chance at gaining a second Leona.
Unit Changes
Augment Changes
Adjusted Augments
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW
▼ Shieldmaiden (Leona) Mana: 10/40 > 20/50
Gain a Leona. Your strongest Leona becomes an Attack Fighter that dashes through enemies to deal physical damage, stunning the first target hit.
▼ Self-Destruct (Gragas) Spell Damage AP: 280/420/630 AP > 250/375/600 AP
Gain a Gragas. Your strongest Gragas becomes a Magic Fighter with a massive explosion, but also damages himself.
▼ Reach for the Stars (Jax) Spell Damage: 170/250/450 AP > 160/240/420 AP
Gain a Jax. Your strongest Jax becomes a Magic Fighter that deal bonus magic damage on attack and gains stacking Attack Speed on cast.
▲ One Two Three Num 1-costs: 1 > 2
Gain 2 1-cost champion, 1 2-cost champion, and 1 3-cost champion.
▲ Booster Pack Total Value: 10g > 12g
Gain 12 gold of random champions. (At least one 3-cost guaranteed!)
▲ Charge Transfer I Damage Amp: 5% > 7%
Your team gains 7% Damage Amp. 50% of overkill damage is dealt to the nearest enemy as magic damage.
▲ Charge Transfer II Damage Amp: 8% > 10%
Your team gains 10% Damage Amp. 80% of overkill damage is dealt to the nearest enemy as magic damage.
▲ Climb the Ladder I Stats: 3 > 3.5
Each time an ally dies, allies that share at least one trait with them gain 3.5% Ability Power, 3.5% Attack Damage, 3.5 Armor, and 3.5 Magic Resist.
▲ Climb the Ladder II Stats: 5 > 6
Each time an ally dies, allies that share at least one trait with them gain 6% Ability Power, 6% Attack Damage, 6 Armor, and 6 Magic Resist.
▲ Exalted Adventure Rewards increased ~15%
Gain three 2-cost champions. If you 3-star two of them, gain an orb filled with loot. Gain a Lesser Champion Duplicator at the start of next 2 stages.
▼ Hard Commit Gold Per Stage: 4 > 3
Gain a random Emblem. Now and at the start of each Stage, gain a 1-star champion of that trait with a cost equal to the Stage (max 5) and 3 gold.
▲ Heroic Grab Bag Gold: 4 > 5
Gain 2 Lesser Champion Duplicators and 5 gold
▲ Heart of Steel Health Per Growth: 12 > 16
Gain a Steadfast Heart. Every 10 seconds of combat its holder survives, Steadfast Heart gains additional 16 permanent max Health.
▲ Heart of the Swarm Also grants 2 Tiny Duplicators + Apex Primordian AS: 0.6 > 0.9 + Primordian Mana: 30/100 > 30/90
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain 3 Primordian Champions and 2 Tiny Duplicators.
▼ Hold the Line Bonus AD: 9% > 8%, Bonus AP: 10% > 9%
Allies in your back 2 rows gain 9% Ability Power and 8% Attack Damage for each ally that starts combat in your front row.
▼ Group Hug I Resists: 7 > 6
Combat start: Allies grant other adjacent allies 6 Armor and Magic Resist. This effect stacks.
▼ Group Hug II Resists: 10 > 9
Combat start: Allies grant other adjacent allies 9 Armor and Magic Resist. This effect stacks.
▼ Kahunahuna Bonus True Damage: 125% AD > 100% AD
Every 5th attack deals bonus true damage equal to 100% Basic Attack Damage.
▲ Luxury Subscription Gold Per Trigger: 5 > 7
Gain a package containing a 5-cost champion, a 2-star 1-cost champion, and 7 gold.
Mace’s Will No longer offered on 2-1
Gain a Sparring Gloves. Your team gains 25% Critical Strike Chance.
▼ Sweet Treats Health Per Item: 20 > 16
Gain an Artifact anvil. Your team gains 16 Health for each item equipped on champions.
Sunfire Board No longer offered on 2-1
Combat Start: Burn all enemies for 15% of their max Health over 15 seconds and reduce healing received by 33%.
▲ Timestream Health Per Reroll: 2 > 7
Timebreakers gain 7 Health and 0.25% Attack Speed every time you reroll (including free rerolls). Gain an Ezreal and a Pantheon.
Item Changes
▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | ✶ NEW

