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Home // News // TFT Space Gods: Patch 17.5
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TFT Space Gods: Patch 17.5

Patch 17.5 of TFT's Space Gods Set is here! Read on to learn about the most recent changes that have gone live in Teamfight Tactics.

After a bigger Patch 17.4, Patch 17.5 will be on the smaller side, focused on bugfixing and buffing some underperforming units. The biggest changes probably went to Augments, with 23 Augments getting some sort of adjustment. To generalise, econ Augments have mostly been tuned down, while combat Augments have gotten a bit of a boost. To be more specific… scroll on down and have a look yourself! Oh, also, Pengu's Party is back. Yay!

Image sourced from leagueoflegends.com.


Rotating Shop Restock!


Image sourced from leagueoflegends.com.


Game Changes

Opening Encounters

LeBlanc's Opening Encounter at Stage 3, which delayed Augments to different rounds, is being removed. The teams' explanation was short and sweet: delaying Augments is not fun.


God Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


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Aurelion Sol Low HP Quest 18 gold > 21 gold

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Soraka Shield Blessing 450/550/650/800/800 > 500/600/700/800/900

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Trait Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


ARBITER

– Arbiter, Every 3 Attacks, Gain Leona: 8/12% > 5/8%

– Arbiter, Every 3 Attacks, Gain Armor: 12/18 > 10/16

– Arbiter, Spend 50 Mana, Gain Leona: 10/15% > 9/12%


MEEPLE

– Meeple Flat HP bonus: 100/400/400/500 > 100/350/450/550 

– Meeple (10) Meeplord Abilities:

Big Slam Primary Damage: 1100 AP > 1500 AP

AoE Slam Damage: 700 AP > 1000 AP

Stun Duration: 1.5s > 3s

Stun Spell Damage: 150 AP > 400 AP


SPACE GROOVE

– Space Groove Health Regen Per Groovian: 0.95% > 0.85%


STARGAZER

– Stargazer, Serpent Poison Damage: 20/40/60% > 18/35/50% 


Unit Changes


UNITS: TIER 1

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

CAITLYN

– Headshot Damage AD: 170/255/510/875 > 190/285/540/925


EZREAL

– Ability Damage AD: 160/240/365/620 AD > 170/255/380/650 AD


NASUS

– Flat Health gained: 250/350/550/750 > 300/400/600/800


TEEMO

– Spell Damage: 65/95/170/300 > 70/105/190/325


VEIGAR

– Spell Damage AP: 310/465/700/1190 > 330/495/750/1200

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UNITS: TIER 2 ●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

AKALI

– Spell Damage AD: 37/56/84 > 39/59/88 


BEL'VETH

– Spell Damage AD: 20/30/45 >> 22/33/50 


MORDEKAISER

– Initial Shield: 300/375/500 > 350/425/550 

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GWEN

– Attack Speed: 0.85 > 0.8

– AoE Spell Damage: 75/110/190 AP > 75/110/215 AP 


UNITS: TIER 3 ●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

FIZZ

– Dash Damage AP: 120/180/290 > 140/210/310

ORNN

– Groove Duration: 3s > 2.5s 

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UNITS: TIER 4 ●●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

KINDRED

– Base AD: 55 > 58


LEBLANC

– Sigil Damage: 80/120 > 85/130

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RAMMUS

– Meeple bonus Damage Reduction per Meep: 4 > 3

– Mana buff 20/90 > 20/80


UNITS: TIER 5 ●●●●●

▲ BUFFS

▼ NERFS

▶ ADJUSTMENTS

BARD

– Spell Damage: 220/330 >> 240/360


VEX

– Spell Damage: 130/195 AP > 140/210 AP

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Augment Changes

Adjusted Augments

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


Bonk! (Nasus) Spell Damage: 280/420/670/1000 AD > 290/435/730/1250 AD
Gain a Nasus. Your strongest Nasus becomes an Attack Fighter with a single target Ability that gets stronger with each kill.

Buried Treasures Rounds of Items: 4 > 5
Gain a random item component now and at the start of the next 5 rounds. 

Call to Chaos: Radiant Lucky Item Chest + 15g > Radiant Lucky Item Chest + 8g, 58 Gold > 52 Gold, 64 XP > 58 XP, Rerolls: 40 > 36
Gain a powerful and random reward. 

Care Package Gold reduced for all rewards
Now and at the start of the next 2 Stages, receive a care package with loot and 1 gold. 

Continuous Conjuration Magic Damage Needed: 38,000 > 42,000
Gain a Needlessly Large Rod. After your team deals 42000 magic damage, gain 2 more. 

Climb the Ladder Bonus AD/AP: 6% > 7%
Each time an ally dies, allies that share at least one trait with them gain 7% Ability Power, 7% Attack Damage, 6 Armor, and 6 Magic Resist. 

Cry Me a River Enhanced Mana Regen: 3 > 4
Gain a Tear of the Goddess. Your team gains 1 Mana Regen. After 12 seconds in combat, increase this to 4. 

Early Learnings Initial AD/AP: 1% > 8%
Your team gains 8% Attack Damage & Ability Power. This increases by 1% after each player combat. 1-cost champions gain double.

Forge a Friend Gold: 2 > 5
The next 1-cost champion you buy is 3-star. Gain 5 gold. 

Healing Orbs I/II Heal: 220/500 > 250/575
When an enemy dies, the nearest ally is healed for 250. / When an enemy dies, the nearest ally is healed for 575. 

Heart of the Swarm (Primordian) Initial Briars: 1 > 3
All 3-star champions now count towards Swarmling power. At level 9, while fielding 6 unique 3-star champions, Primordians summon the Apex Primordian. Gain 3 Primordian Champions and 2 Tiny Duplicators. 

A Magic Roll Pile of Champions: Number of 2* 3-costs: 2 > 1, Number of 2* 2-costs: 1 > 2, Number of 2* 1-costs: 0 > 1
Roll 3 dice. Gain rewards based on their total. 

Late Game Specialist Gold: 36 > 30
When you reach Level 9, gain 30 gold. 

Level Up! Initial XP: 10 > 6
When you buy XP, gain an additional 2. Gain 6 immediately. 

Little Buddies Health: 55 > 65, Attack Speed: 6% > 7%
Your 4-cost and 5-cost champions gain 65 Health and 7% Attack Speed for every 1-cost and 2-cost champion on your board. 

Risky Moves Gold: 30 > 26
Your Tactician loses 20 Health, but after 7 player combats, gain 26 gold. 

Savings Account Initial Gold: 4 > 2
After you earn 50 gold in interest, gain 25 gold. Your max interest is increased to 7. Gain 2 gold now. 

Slammin'+ Initial Gold: 8 > 4
Gain 3 gold. After each player combat, if there are no items on your bench (other than consumables), gain 2 XP. 

Sunfire Board Duration: 15s > 18s
Combat Start: Burn all enemies for 18% of their max Health over 18 seconds and reduce healing received by 33%. 

Tiny, but Deadly Attack Speed: 30% > 33%
Your team becomes small, gaining 33% Attack Speed and Movement Speed. 

Upward Mobility Rerolls per Level: 2 > 1
Buying XP costs 1 less. Gain 2 Health and 1 free rerolls whenever you level up. 

U.R.F Attack Speed: 15% > 20%, Mana Regen: 2 > 3
Gain a Spatula. Champions holding Spatula or Frying Pan items gain 20% Attack Speed and 3 Mana Regen. 

Win Out Initial XP: 6 > 10
When you reach level 9, immediately level to 10 and gain 8 free Shop rerolls. Gain 10 XP now. 


Item Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW


RADIANT ITEMS

RADIANT DEATHBLADE

– Attack Damage: 110% > 100% 

RADIANT PROTECTOR'S VOW

– Shield Amount: 40% > 50% 

RADIANT MORELLONOMICON

– Ability Power: 40 > 35 

RADIANT QUICKSILVER

– Base AS: 30% > 40% 

RADIANT RABADON'S DEATHCAP

– Ability Power: 110% > 100% 

RADIANT RAGEBLADE

– Base AS: 20% > 25% 

RADIANT RED BUFF

– Attack Speed: 90% > 80% 


ARTIFACTS

GOLD COLLECTOR

– Attack Damage: 40% > 35% 

MOGUL'S MAIL

– Health Per Stack: 8 > 5 


League of Legends Champions:

Teamfight Tactics Guide