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Home // News // TFT Enchanted Wilds: Patch 18.1
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TFT Enchanted Wilds: Patch 18.1

Set 18, Enchanted Wilds, is here! Read up to learn about the new Traits, returning Augments, item changes, updated systems, and more.

New Set, New Engine

Before we get into Set 18, a brief note on the new engine. Teamfight Tactics used to run through Hextech, an engine shared with League of Legends, but has migrated to Unreal Engine as of Set 18. The new engine has been on PBE for a little over a month and live for a couple of days, but a lot of work still needs to be done before it's perfect. As such, expect some potential lag and bugs while the TFT team works to get it right.


As of right now, the issues with the engine prevent certain cosmetics from being used, which includes certain Little Legends, finishers, arenas, booms, and portals. Migrating all of the cosmetics will take some time, and Riot has stated that each patch will bring over a batch of cosmetics until they've all returned.


Set Mechanic: Wisps

Set 18's mechanic is called Wisps. Find Wisps in every other shop and spend gold to earn a temporary boost. Wisps are split into seven categories with distinct colouring: Champion, Combat, Misc, Shop, Gold/XP, Risky, and Item. The categories describe what these Wisps affect. Champion Wisps make it easier to collect and star up units, while Gold/XP Wisps boost your econ.


For more on Wisps, check out our article from last week right here!

Set Traits

Origins


ATTUNED










Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durability. While above, your team gains 7% Damage Amp.


AVATAR


Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses. 


BLACKTHORN






The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.


BLOSSOM




After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.


BOUNTY SEEKER










Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another. 


CAUSTIC










Caustic damage 30% Shreds and Sunders enemies for 4 seconds. 


COVEN






Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence. 


ELDERWOOD




Gain placeable Elderwood plants. 


EMERALD ASPECT










Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability. 


FAE







Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie. 


FLORA FATALIS









Flora Fatalis champions harvest enemies on takedown, gaining Mana and healing.


INFERNO






Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns. 


LUNAR








Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more. 


OLD GROWTH










Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health. 


PRIMAL








Choose one of four Primal Blessings.


RIFTBEAST

Use the Alpha Mark to grant a Riftbeast their unique Buff.


RIVAL









Only active while fielding 1 Rival. Rivals collect takedowns, gaining 3 if they takedown another Rival.


SOLAR








Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star champion.


SPRYKIN





Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider. 

Classes


ADAPTOR






Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher. 


APEX PREDATOR










Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait. 


BRAWLER





Your team gains 120 max Health. Brawlers gain more. 


DEFENDER





Your team gains 12 Armor and Magic Resist. Defenders gain more. 


EXECUTIONER






Executioners gain Precision and 15% Critical Strike Chance. 


GREENFATHER










Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant.


HUNTER






Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 4 seconds, they gain 10% Damage Amp.


SOLAR








Your champions gain a 5% max Health shield and deal 7% bonus magic damage. Gain additional bonuses for each unique 3-star champion.


INVOKER






Your team gains Mana Regen, increased for Invokers. 


JUGGERNAUT




Your team gains Durability. Juggernauts gain more. 


MONOLITH










Monoliths gain 10 Armor and Magic Resist for each enemy targeting them. 


RAPIDFIRE






Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks. 


RAVAGER





Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health. 


SPELLWEAVER




Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability. 


SUMMONER







Summoners empower their summons in different ways. 


THORNMAIDEN










Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive. 


VANGUARD





At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds. 


System Changes

Carousel Returns

Space Gods are gone, and their throne has been retaken by the good old evergreen carousel. It functions almost exactly like before, but is now situated in an idyllic environment to match the Set's theme. There's also a chance that it contains more champions or stronger and more costly champions than normal at times.

Targeting Change

In the past, a stunned or knocked-up unit will swap targets after the hard CC wears off. In new TFT, they will no longer retarget to whomever is closest, instead maintaining their target from before they were CC'd.

Opening Encounters

A couple of Encounters have been removed, and the following have been added:


Completed Item Anvil Start: All players start with a Completed Item Anvil.

Reroll Subscription: Gain rerolls at the start of each stage.

Item Forge: All players start with 2 Completed Item Anvils.

Returning Augments

After being MIA in Space Gods, the following Augments are making a return in Enchanted Wilds:


Called Shot 

Set your win streak to +4. Gain 4 gold. 


Caretaker's Favor 

Gain a component anvil when you reach level 5, 6, 7, and 8. 


Celestial Blessing 

Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health. 


Cooking Pot 

At the start of each turn, all allies holding a Frying Pan or Spatula item grant the nearest champion 60 permanent Health. Gain a Frying Pan. 


Coronation 

Gain a Tactician's Crown. Tactician's Crown, Cape, and Shield grant the holder 20% Attack Speed, 25% Attack Damage, and 30% Ability Power. 


Silver Destiny & Variants

Gain a random Silver Augment and 2 gold. 


Gold Destiny & Variants

Gain a random Gold Augment and 3 gold. 


Prismatic Destiny & Variants

Gain a random Prismatic Augment and 4 gold. 


Hard Bargain 

You cannot choose your Carousel rewards. Gain an additional 6 player health and 8 gold each carousel round. When you do not pick a Carousel Reward, you are given an unpicked champion and the item it carries. 


Investment Strategy 

Your champions gain 8 permanent max health per interest you earn. Gain 4 gold now. 


Kingslayer 

After winning player combat, gain 1 gold. If they had more health than you, gain 6 Gold instead. Gain 1 gold. 


Know Your Enemy 

You can see who you will fight next. Your team gains 10% damage amp Damage Amp, increased to 18% if you and your opponent have any of the same traits active.


Max Build 

Gain 10 free Shop rerolls. When you reach level 9, gain 3 free Shop rerolls and a Champion Duplicator. 


Mess Hall 

After 10 seconds of combat, your champions gain 8% attack speed and attacks also hurl delicious projectiles that deal 25 adaptive power as magic damage.


Pandora's Bench 

At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. Gain 4 gold. 


Precision and Grace 

At the start of combat and on takedown, allies dash to their next target and gain 25% attack speed for 3 seconds.


Promised Protection 

Gain a Protector's Vow. Protector's Vow grants its holder 20% additional Mana from all sources and 200 max Health. 


Time Skip 

Disable your Shop for the next 3 rounds. Then gain 32 XP. 


Young and Wild and Free 

You can always move freely on Carousel rounds. Gain 5 gold.


Item Changes

▲ BUFF | ▼ NERF | ▶ ADJUSTMENT | NEW 


RADIANT ITEMS

RADIANT GARGOYLE STONEPLATE

– Health: 300 ⇒ 400

RADIANT HAND OF JUSTICE

– AD/AP: 30 ⇒ 35

RADIANT STEADFAST HEART

– Health: 600 ⇒ 500


ARTIFACTS

FORBIDDEN IDOL

– Health: 400 

– Mana Regen: 2 

– Shields have 40% of their value converted to max Health instead. 

MANAZANE

– Attack Damage: 15%

– Ability Power: 15%

– Mana Regen: 1

AEGIS OF DUSK

– MR Damage Percent: 15% ⇒ 18% 

BLIGHTING JEWEL

– Base AP: 60% ⇒ 30%

– Mana gained at 0 MR: 2 ⇒ 4

DAWNCORE

– AD/AP: 15 ⇒ 20

– Mana Reduction Per Cast: 4% ⇒ 5%

– Minimum Mana: 10 ⇒ 15

– Mana Regen: 2 ⇒ 1

– Mana Reduction Per Cast: 10% ⇒ 5%

FISHBONES

– Now grants +2 Range

– AD/AP: 50% ⇒ 25%

ETERNAL PACT

– Base AP: 40 ⇒ 35 

HELLFIRE'S HATCHET

– Base HP: 150 ⇒ 400

– Base AD: Removed

– AS gained from missing health: 1% ⇒ 1.5%

RAPID FIRECANNON

– Attack Speed: 65% ⇒ 55% 

SILVERMERE DAWN

– Now Grants 30% Omnivamp

– AD: 140% ⇒ 125%

– Resists: 80 ⇒ 30

STATIKK SHIV

– Lightning bounces: 4 ⇒ 6

– Base Damage: 30 ⇒ 15

– AP Lighting Damage: 50% ⇒ 35%

– Attack Speed: 50% ⇒ 40%

TALISMAN OF ASCENSION

– When Ascended gain 12 Mana Regen

TITANIC HYDRA

– % basic Attack Damage as Bonus Damage: 6% ⇒ 2%

WIT'S END

– Health: 400 ⇒ 300

– Bonus healing: 30% ⇒ 25%

– Bonus magic damage: 30/30/45/65/86/100 ⇒ 30/30/55/75/95/115


League of Legends Champions:

Teamfight Tactics Guide