Description
Some notes on how I decided on how good champ design is. League of Legends is game, so the champ should be obviously fun, but thats completely subjective, so I dont look at that, but its also competition, so it should be so it should be war of skill and nothing else. Not luck or money or who likes to play more OP champs. Skill should be everything, so champs who honor this, by requiring skill or being outplayable ( especially mechanical/ly in both cases ), get to be higher and those who reward you for playing poorly or straight up disable any possibility for poor play get to be lower ( against especially mechanical play ). I.E.: Champs with no mechanical counterplay or set of fortes that cover each other's weakness or no weaknesses at all. E.G.: Your champ's only weakness is that they are weak at melee range? Lets make them slippery and impossible to catch and fight them as melee! Your champ can easily snowball? Lets give him hypercarry qualities so he cant fall off the cliff!
I didnt put here ADCs as they kinda exist by their own rules. Or champs who play like ADCs like Kindred. I made exception for Teemo and Akshan, just because they get to go where they are regardless of that fact and I wanted to show that.
MAgnum opus
Chef's kiss
Almost perfect
Tier Description
Great designs
They have both the liability to outplay and are also outplayable.
POORLY finished but still decent
Not above interactive champions but rather parallel tier
Interactive champions
Either outplayable or with potential liability to outplay and something in between but not both.
Technically interactive champions
They have one interactive ability you can outplay to leverage the chance to win to your side.
50/50
Tier Description
great designs with minor toxic traits
Tier Description
Poorly finished - bit problematic
Tier Description
Kinda problematic
Tier Description
onedimensional melees
Tier Description
skill expressive but problematic
Tier Description
Poorly finished - currently very problematic but w
WIth just small changes they can be great deisgns
Just problematic
At least they arent competely uninteractive
can go 1 up can go 1 down
Tier Description
Failure
Rather primitive with ******** mechanics but at least they arent completely uninteractive
Primitive and uninteractive as it gets with BS Me
Rioters who designed those have special place in hell



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