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Champ design tierlist Patch 26.15

RngNick's Tier List RngNick's Tier List
Last updated on July 29, 2026
8451 1
1 Votes
New Tier List

Description

I dont take balance into perspective and I always try to imagine how else could champ be balanced to make his kit work if certain way they are balanced isnt part of their identity like frontload damage of assassins.

Some notes on how I decided on how good champ design is. League of Legends is game, so the champ should be obviously fun, but thats completely subjective, so I dont look at that, but its also competition, so it should be so it should be war of skill and nothing else. Not luck or money or who likes to play more OP champs. Skill should be everything, so champs who honor this, by requiring skill or being outplayable ( especially mechanical/ly in both cases ), get to be higher and those who reward you for playing poorly or straight up disable any possibility for poor play get to be lower ( against especially mechanical play ). I.E.: Champs with no mechanical counterplay or set of fortes that cover each other's weakness or no weaknesses at all. E.G.: Your champ's only weakness is that they are weak at melee range? Lets make them slippery and impossible to catch and fight them as melee! Your champ can easily snowball? Lets give him hypercarry qualities so he cant fall off the cliff!

I didnt put here ADCs as they kinda exist by their own rules. Or champs who play like ADCs like Kindred. I made exception for Teemo and Akshan, just because they get to go where they are regardless of that fact and I wanted to show that.
1

MAgnum opus

Chef's kiss

2

Almost perfect

Tier Description

3

Great designs

They have both the liability to outplay and are also outplayable.

4

POORLY finished but still decent

Not above interactive champions but rather parallel tier

5

Interactive champions

Either outplayable or with potential liability to outplay and something in between but not both.

6

Technically interactive champions

They have one interactive ability you can outplay to leverage the chance to win to your side.

7

50/50

Tier Description

8

great designs with minor toxic traits

Tier Description

9

Poorly finished - bit problematic

Tier Description

10

Kinda problematic

Tier Description

11

onedimensional melees

Tier Description

12

skill expressive but problematic

Tier Description

13

Poorly finished - currently very problematic but w

WIth just small changes they can be great deisgns

14

Just problematic

At least they arent competely uninteractive

15

 can go 1 up can go 1 down

Tier Description

16

Failure

Rather primitive with ******** mechanics but at least they arent completely uninteractive

17

 Primitive and uninteractive as it gets with BS Me

Rioters who designed those have special place in hell

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1
Karinutsa (192) | August 3, 2026 12:59am
I have mixed feelings about this list...
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