

Commented
Posted a Comment: Oct 21st, 2012
"You should switch to blitzcrank now heeeeeee can carry"
Commented
Posted a Comment: Oct 21st, 2012
"Theres a new patch coming outlining his nerfs. Dont get him until the patch hits and see if he fizzles out."
Commented
Posted a Comment: Apr 22nd, 2012
"All you need is to win the final team fight. When towers and inhibs are down people underestimate how much damage those super minions do. From what I gather from you is this:
During team fights super minions were killing their base, even though your team didn't win the enemy team neglected that"
Commented
Posted a Comment: Apr 22nd, 2012
"Honestly I would recommend trying all champions available for you while they're still free! "
Commented
Commented
Posted a Comment: Apr 19th, 2012
"sure thing champ. 0/9/21 where u get 3 armor/1 magic resists/health/health for defensive tree, mana rgen/gold/cd reduction for utility. runes u go armor red, mana yellow, mana blue, health quint.
items u should start with 2 sight vision, 1 purple ward, 1 faeri charm, 2 health potions. ull have"
Build
Commented
Posted a Comment: Mar 26th, 2012
"Really? I love it on teemo or lulu. Freaking badass. But hey to each his own. Thanks for the help. "
Commented
Posted a Comment: Mar 26th, 2012
"Ah I see! So in that aspect that 20 damage is reduced if they have magic resist. So I need to get magic pen to keep Maladys damage from being reduced. "
Thread
Created a Thread In Theory Crafting & Ideation On: Mar 26th, 2012
question about malady's effect
so I get malady on my AP hybrids, but my question is about that "Unique: Your basic attacks deal 20 bonus magic damage ", how can I increase this damage? I know AP doesn't affect it, but...