

Commented
Posted a Comment: Sep 18th, 2012
"
Evelynn"
Build
Commented
Posted a Comment: Sep 18th, 2012
"{quote}"
Commented
Posted a Comment: Sep 18th, 2012
"Sometimes
I dream about cheese
REVIEW POWERS ACTIVATE ONCE AGAIN
And damn i got plenty of guides to review.
--I--
"
Commented
Posted a Comment: Sep 18th, 2012
"MOBAVerse Library Review
I highly disagree with getting AP on jungle Mao. I see him as more of a support jungler.
You also say "The reason why I go 0/21/9 is for encouraging the role of Maokai as a support tank. He is not truly a damage dealer so you would rather want him to be tanky over "
Commented
Posted a Comment: Sep 18th, 2012
"MOBAVerse Library Review
First off, let me say i don't play Skarner. Ever.
Why not AS reds? I think they would work great with skarner's passive.
Some more alternatives on masteries? why not a few points in offense?
I still think that a point in fracture earlier isn't a bad idea."
Commented
Posted a Comment: Sep 18th, 2012
"You don't really explain what Summoner Spells to take, you just say what they do. Personally, i don't think surge or promote or garrison need a mention.
Runes also need some alternatives. I've seen some people run Spellvamp quints on kat, or flat AP blues.
You don't make a single m"
Commented
Posted a Comment: Sep 18th, 2012
"(+1)"
Commented
Posted a Comment: Sep 18th, 2012
"MOBAVerse Review
First, Destruction Runes. I think these are viable only for hybrid Diana, as AP Diana will (understandably) benefit more from Insight. I suggest you remove them, since you don't mention a hybrid diana anywhere.
The image for your jungle route needs a change, i can't see the nu"
Commented
Posted a Comment: Sep 18th, 2012
"Review from MOBAVerse Library
First off, Lore is not needed imo.
Runes:
Any alternatives? AS reds/Armor yellows for jungle?
Is there a reason yo can't take MS quints, or Mpen, or Spellvamp?
A bit more detail would be nice.
Masteries:
Also need more alternatives. A lot of junglers wor"