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Commented
Posted a Comment: Apr 15th, 2015
"Their 'facts' are contractible to my individual performance."
Commented
Posted a Comment: Apr 15th, 2015
"Apparently I do, I did just fine."
Commented
Posted a Comment: Apr 15th, 2015
"You points only pertain to people scrub enough to do that kind of thing, the kind of people that throw games. Like my teammates who all died 10 times, or more. Kills > Damage Output."
Commented
Posted a Comment: Apr 15th, 2015
"Considering how fast Trundle kept getting blown up, I didn't need it."
Commented
Posted a Comment: Apr 15th, 2015
"I didn't need it."
Commented
Posted a Comment: Apr 15th, 2015
"I had to play to the situation, and that was. "Hey, the AD Carry is fed, let's get Trundle fed too to negate our advantage.""
Commented
Commented
Posted a Comment: Apr 15th, 2015
"That's no the point, the point is if you don't get the kill, it doesn't matter how damage you put out. Kill > Damage output. I've played many years of competitive games, and the concept of doing damage and actually getting the kill stays the same. There is no such thing as getting an award, or"
Commented
Posted a Comment: Apr 15th, 2015
"By not dying, not flailing around, not focusing the tanks if your comp isn't make for tank killing, and killing the enemy team. Whoever gets the kill, doesn't matter as long as the teamfight is won and objectives are grabbed soon after if possible.
Objectives > Kills > Damage Dealt
Deal"
Commented
Posted a Comment: Apr 15th, 2015
"Damage dealt doesn't matter, that's like going into a duel and almost killing your opponent. Saying something like, "I almost killed you" doesn't matter because you didn't get the kill. Saying something like, "damage output is more important than the kill" is laughable."

