Commented
Posted a Comment: Apr 22nd, 2013
"If teams have to lose games to gain a strategic advantage, why should they try to win that game? "
Commented
Posted a Comment: Jan 22nd, 2013
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Yeah i"
Commented
Posted a Comment: Nov 15th, 2012
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Pretty much sumsit all up :)"
Commented
Commented
Posted a Comment: Nov 12th, 2012
"Haha thanks. Yeah there were a decent amount of typos. Impossible to catch them all :P
Ill fix it"
Commented
Posted a Comment: Nov 5th, 2012
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Me too :D"
Commented
Posted a Comment: Nov 5th, 2012
"I start with boots and 3 health pots"
Commented
Posted a Comment: Nov 5th, 2012
"I was really interested/happy to see max glitterlance first. I dont autolock, so I usually have to support a lot, and whenever I play LuLu I always max glitterlance. Good to see that the top guide isn't just being a bad version of janna shields ^^
Good guide also!"
Commented
Posted a Comment: Oct 30th, 2012
"Lazy. All I'm saying is ArP < flat AD against armor stacking oponents, thats where a LW comes in. Your guide had a sub-par explanation on this subject.
No if you are not getting the 10% Damage Increase it doesnt matter too much. The whole point is, your 4+ damage on minions doesn't win"
Commented
Posted a Comment: Oct 29th, 2012
"You said that flat AD, "wears off" unlike ArP. ArP gives you more damage on targets with lower armor, it is better for killing people bot lane. If people are stacking armor against you, Flat AD hits them harder then ArP. I'm not saying change your rune set up, but I would alter your explan"