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Commented
Posted a Comment: Dec 13th, 2011
"There's a wide variety of reasons, although the utility tree is lacking in terms of effective and functional masteries for a tanky guy, however starting with more gold than your opponent in a 1v1 solo lane could be pretty darn lulzy. Envision Vamp scepter + pots starting gear with SoS mastery and an"
Commented
Posted a Comment: Dec 13th, 2011
"And 900 + for 25% AS isn't even as cost efficient as 420 for 15% so he had to say it was for boots >:P lul. "
Commented
Posted a Comment: Dec 13th, 2011
"
O__________O"
Commented
Posted a Comment: Dec 13th, 2011
"^ Not even remotely true, they are both astoundingly strong masteries.
SoS is one of the best in the game. "
Commented
Posted a Comment: Dec 13th, 2011
"Consider the concept that lifesteal quints MAY afford you a Doran's blade start in a lane you'd otherwise have to had to have started with pots..."
Commented
Posted a Comment: Dec 13th, 2011
"
Lol."
Commented
Posted a Comment: Dec 13th, 2011
"While the spell vamp is not exciting to me, 2% life steal is a lot.
Those are actually very legitimate quints and I suspect they will -really- open up some new styles of play, and also I imagine a lot of champions will now be capable of solo laning who previously could not. "
Commented
Posted a Comment: Dec 13th, 2011
"Which would be a valid thing to consider, but it should be remembered that th cost efficiency of a rune or mastery is actually in practice completely irrelevant to it's functionality. "
Commented
Posted a Comment: Dec 13th, 2011
"No theory crafting CAN be about finding "The best" things stat wise.
It can ALSO be about finding functional application for things that not everyone is aware of.
I go back to the same simple example, are armor reds and armor blues effective to cost?
No.
Are they effective in"