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Commented
Posted a Comment: Jul 28th, 2013
"Nice"
Commented
Posted a Comment: Jul 20th, 2013
"
Thanks, forget to add that, I've added it now :)"
Commented
Posted a Comment: Jun 27th, 2013
"Good guide with good explaination. +1 :D"
Commented
Posted a Comment: Jun 27th, 2013
"{quote}"
Commented
Posted a Comment: Jun 26th, 2013
"
For me, I would rather Movement Speed runes, it helps to lock enemy down with rune prison even if I didn't take enchantment: alacrity Boots Enchantment."
Commented
Posted a Comment: Jun 25th, 2013
"Firstly, no creativity, no offense. Second, runes don't have any sustain. Third, masteries don't even have any Magic Resist or Armor. -1."
Commented
Posted a Comment: Jun 25th, 2013
"Thanks for your feedback, including the Runes and Masteries with the overload. Your Cooldown Reduction would be at 12% which is really hard for making combos, your opponent could outburst you, I rather take overload at level 3 so that I can have 14% which can help me with the Q>W>Q com"
Commented
Posted a Comment: Jun 23rd, 2013
"+1 Vote :)"
Commented
Posted a Comment: Jun 22nd, 2013
"Hmm...Sorry can't vote, have the Proxy Problem.."
Commented
Posted a Comment: Jun 22nd, 2013
"Good Guide :) +1
Erm....the "Who am I" Chapter, your [xin zhao has only one bracket, change it before anyone sees :X"