Commented
Posted a Comment: Apr 22nd, 2011
"It seems I missed the masteries section! Like Zarq29, I dont know why you'd wanna go with AP masteries. Go for 1/21/8
Offensive Tree:
-keep a point in Cripple. Remove everything else.
Defensive Tree:
-Swtich Ardor for Dodge Chance. There's really no use for Ardor in this build.
Utility Tree:
"
Commented
Commented
Posted a Comment: Apr 20th, 2011
"Exemple:
I found a guide for a Maokai.
-I think the items shown are good but doesnt explain why they were chosen or how they work with the build.
-There is a lack of situational items.
-The guide explains little to no in-game tactics and neither what to do in early, mid and late game.
-The "
Commented
Commented
Posted a Comment: Apr 20th, 2011
"The way I see it, there's a Green +1 and a Red -1, and this seems to be too limiting and it's causing some problems. Why not a THIRD option: a YELLOW ''Needs some work'' , wich would give a neutral vote, neither good nor bad, leaving the "
Commented
Commented
Posted a Comment: Apr 20th, 2011
"@Mrs Warboys : I too go for Twisted Advance as 2nd spell, since it combos really well with saplings. Team-fights you say? There wont be any until at least level 6. And rooting a carry is team-oriented :P I took the liberty of answering as i believe that we share the same reasons."
Commented
Posted a Comment: Apr 20th, 2011
"Pretty good guide! But here's my recommandations:
1- Use Brutal Strikes Brutal Strikes after you've initiated, since you lose some buff time during the initiation casting.
2- If possible, use Seismic shard before initiating ( try a minion!) having them CC'd and you speeded! Win!
"
Commented
Posted a Comment: Mar 22nd, 2011
"Pretty good guide offering some variants on the item build. The tactics presented are new to me, and Ill be sure to use them from now on. On a down note however, you should check your whole guide for typed errors, there's alot of'em.
Good job!"